ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
@@ -29,6 +29,7 @@
import PyGameData
import ItemCommon
import ItemControler
import Item_AddLV
#当前副本地图的状态
(
@@ -435,8 +436,12 @@
            tagPlayer.Sit()
    elif actionType == 1:  #打坐结束给奖励
        reLV = curPlayer.GetLV()
        reExp = PlayerControl.GetPlayerReExp(curPlayer)
        worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
        giveLV = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward', 2))
        if giveLV:
            Item_AddLV.DoAddLVEx(curPlayer, giveLV, True, True, 0)
        reLV = curPlayer.GetLV()
        reExp = PlayerControl.GetPlayerReExp(curPlayer)
        giveExp = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward'))
        if giveExp:
            PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
@@ -450,5 +455,5 @@
        DoFBHelp(curPlayer, 0)
        if curPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
            curPlayer.Stand()
        GameWorld.DebugLog('    传功结束,给经验%s, worldlv=%s' % (giveExp, worldlv))
        GameWorld.DebugLog('    传功结束,giveLV=%s, giveExp=%s, worldlv=%s' % (giveLV, giveExp, worldlv))
    return