ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -67,10 +67,6 @@
        return False
    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
    
    if ItemControler.GetIsAuctionItem(curItem):
        GameWorld.DebugLog("拍品无法穿戴!")
        return False
    #---验证是否可以换这件装备---
    if not ItemCommon.CheckItemCanUse(curItem):
        return False
@@ -530,51 +526,6 @@
    
    #装备的被动触发类技能
    PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer)
    return
#---------------------------------------------------------------------
## 玩家使用装备(在装备栏上的特殊物品:如蛋白)(封包参数)
#  @param index 玩家索引
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def __Func_PlayerUseEquipSelf(index, tick):
    sendPack = IPY_GameWorld.IPY_CUseEquip()
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #使用物品行为状态, 判断客户端限制
    if not OperControlManager.IsObjCanDoAction(
                                        curPlayer,
                                        ChConfig.Def_Obj_ActState_ClientAct,
                                        IPY_GameWorld.oalUseItem
                                        ):
        return
    #检查使用物品的玩家属性
    if not ChItem.CheckUseItemSelf_Player(curPlayer):
        return
    roleEquipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    #获得所要使用的装备
    equipIndex = sendPack.GetEquipIndex()
    curEquip = roleEquipPack.GetAt(equipIndex)
    if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
        return
    #FB禁止使用物品
    if FBLogic.DoFBForbidUseItem(curPlayer, curEquip):
        return
    if ItemControler.IsEventItem(curEquip):
        PlayerControl.NotifyCode(curPlayer, "TaskRes")
        return
    else:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045")
        return
    return
#// A3 18 灵器突破 #tagCMLingQiEquipBreak