ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -325,13 +325,13 @@ return ## 副本中召唤兽死亡(被击杀或者时间到等) ## 副本中NPC死亡(被击杀或者时间到等) # @param curNPC # @return None. def DoFB_SummonNPCDead(curNPC): def DoFB_NPCDead(curNPC): do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID()) callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_SummonNPCDead")) callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_NPCDead")) if callFunc: callFunc(curNPC)