ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -49,6 +49,13 @@
                        ("list", "PointQualityIntervalList", 0),
                        ),
                "LingQiAttr":(
                        ("BYTE", "ItemID", 1),
                        ("list", "LingQiAttrID", 0),
                        ("list", "LingQiAttrValue", 0),
                        ("DWORD", "LingQiAttrScore", 0),
                        ),
                "Realm":(
                        ("WORD", "Lv", 1),
                        ("DWORD", "NeedLV", 0),
@@ -422,6 +429,7 @@
                        ("dict", "EquipColorMaxDropCount", 0),
                        ("dict", "EquipColorSuitInfo", 0),
                        ("dict", "EquipPartKeyRateInfo", 0),
                        ("BYTE", "ColorSuitPartOptimization", 0),
                        ("dict", "KillCountDropEquipPub", 0),
                        ("dict", "ItemIDDropRate", 0),
                        ("dict", "ItemIDMaxDropCount", 0),
@@ -612,8 +620,6 @@
                        ("BYTE", "CancelUseLimit", 0),
                        ("list", "LegendAttrID", 0),
                        ("list", "LegendAttrValue", 0),
                        ("list", "OutOfPrintAttr", 0),
                        ("list", "OutOfPrintAttrValue", 0),
                        ),
                "AuctionItem":(
@@ -1504,6 +1510,21 @@
    def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性,  {职业:{属性ID:[阶段属性,..],..},..}
    def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表
# 灵器属性表
class IPY_LingQiAttr():
    def __init__(self):
        self.ItemID = 0
        self.LingQiAttrID = []
        self.LingQiAttrValue = []
        self.LingQiAttrScore = 0
        return
    def GetItemID(self): return self.ItemID # 属性ID
    def GetLingQiAttrID(self): return self.LingQiAttrID # 灵器属性ID
    def GetLingQiAttrValue(self): return self.LingQiAttrValue # 灵器属性数值
    def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
# 境界表
class IPY_Realm():
    
@@ -2272,6 +2293,7 @@
        self.EquipColorMaxDropCount = {}
        self.EquipColorSuitInfo = {}
        self.EquipPartKeyRateInfo = {}
        self.ColorSuitPartOptimization = 0
        self.KillCountDropEquipPub = {}
        self.ItemIDDropRate = {}
        self.ItemIDMaxDropCount = {}
@@ -2300,6 +2322,7 @@
    def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
    def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
    def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
    def GetColorSuitPartOptimization(self): return self.ColorSuitPartOptimization # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
    def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
    def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
    def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
@@ -2673,18 +2696,14 @@
        self.SuiteLV = 0
        self.CancelUseLimit = 0
        self.LegendAttrID = []
        self.LegendAttrValue = []
        self.OutOfPrintAttr = []
        self.OutOfPrintAttrValue = []
        self.LegendAttrValue = []
        return
        
    def GetID(self): return self.ID # 定制物品ID
    def GetSuiteLV(self): return self.SuiteLV # 套装等级
    def GetCancelUseLimit(self): return self.CancelUseLimit # 穿戴限制(除职业)
    def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
    def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
    def GetOutOfPrintAttr(self): return self.OutOfPrintAttr # 绝版属性ID
    def GetOutOfPrintAttrValue(self): return self.OutOfPrintAttrValue # 绝版属性最大值
    def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
# 拍卖物品表
class IPY_AuctionItem():
@@ -4513,6 +4532,8 @@
        self.ipyDienstgradLen = len(self.ipyDienstgradCache)
        self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint)
        self.ipyRolePointLen = len(self.ipyRolePointCache)
        self.ipyLingQiAttrCache = self.__LoadFileData("LingQiAttr", IPY_LingQiAttr)
        self.ipyLingQiAttrLen = len(self.ipyLingQiAttrCache)
        self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm)
        self.ipyRealmLen = len(self.ipyRealmCache)
        self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon)
@@ -4977,6 +4998,8 @@
    def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index]
    def GetRolePointCount(self): return self.ipyRolePointLen
    def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index]
    def GetLingQiAttrCount(self): return self.ipyLingQiAttrLen
    def GetLingQiAttrByIndex(self, index): return self.ipyLingQiAttrCache[index]
    def GetRealmCount(self): return self.ipyRealmLen
    def GetRealmByIndex(self, index): return self.ipyRealmCache[index]
    def GetGodWeaponCount(self): return self.ipyGodWeaponLen