hxp
2019-11-20 f10b4418d4b543e77dadf11730ddd7636c11cf79
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py
@@ -33,6 +33,8 @@
import ChConfig
import ChEquip
import EventShell
import ChPyNetSendPack
import NetPackCommon
#-------------------------------------------------------------------------------------------
#===============================================================================
@@ -147,7 +149,6 @@
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PlusLV, ChEquip.GetTotalPlusLV(curPlayer))
    return
def DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV):
    #先刷装备BUFF 再计算属性
    curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Plus)
@@ -205,3 +206,79 @@
    EventShell.EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV)
    return
#// A5 C7 激活大师强化等级 #tagCMActivateMasterPlusLV
#
#struct    tagCMActivateMasterPlusLV
#{
#    tagHead        Head;
#    BYTE    ClassLV;    // 所属装备阶
#    WORD    MasterPlusLV;    // 大师强化等级
#};
def OnActivateMasterPlusLV(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    classLV = clientData.ClassLV
    actMasterPlusLV = clientData.MasterPlusLV
    curMasterPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartMasterPlusLV % classLV)
    if curMasterPlusLV >= actMasterPlusLV:
        # 已经激活过了
        GameWorld.DebugLog("已经激活过该强化大师等级了! actMasterPlusLV=%s,curMasterPlusLV=%s" % (actMasterPlusLV, curMasterPlusLV))
        return
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("ItemPlusMaster", {"ClassLV":classLV, "MasterPlusLV":actMasterPlusLV}, False, False)
    if not ipyData:
        GameWorld.DebugLog("不存在该强化大师等级! actMasterPlusLV=%s" % actMasterPlusLV)
        return
    packType = IPY_GameWorld.rptEquip
    # 判断可否激活
    for equipPlace in ChConfig.EquipPlace_Base:
        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
        if not ipyData:
            return
        equipIndex = ipyData.GetGridIndex()
        plusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, equipIndex)
        if plusLV < actMasterPlusLV:
            GameWorld.DebugLog("部位强化等级不足,无法激活强化大师! equipPlace=%s,equipIndex=%s,plusLV=%s < %s"
                               % (equipPlace, equipIndex, plusLV, actMasterPlusLV))
            return
    GameWorld.DebugLog("激活强化大师等级! classLV=%s,actMasterPlusLV=%s" % (classLV, actMasterPlusLV))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartMasterPlusLV % classLV, actMasterPlusLV)
    SyncEquipMasterPlusLVInfo(curPlayer, classLV)
    #刷新所有属性
    DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
    return
def SyncEquipMasterPlusLVInfo(curPlayer, classLV=0, isForce=False):
    ## 同步大师强化等级信息
    if not classLV:
        needSyncClassLVList = xrange(1, IpyGameDataPY.GetFuncCfg('EquipMaxClasslv') + 1)
    else:
        needSyncClassLVList = [classLV]
    masterPlusLVInfoList = []
    for classLV in needSyncClassLVList:
        masterPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartMasterPlusLV % classLV)
        if not masterPlusLV and not isForce:
            continue
        lvInfo = ChPyNetSendPack.tagMCMasterPlusLV()
        lvInfo.ClassLV = classLV
        lvInfo.MasterPlusLV = masterPlusLV
        masterPlusLVInfoList.append(lvInfo)
    if not masterPlusLVInfoList:
        return
    clientPack = ChPyNetSendPack.tagMCMasterPlusLVInfo()
    clientPack.MasterPlusLVInfoList = masterPlusLVInfoList
    clientPack.Count = len(masterPlusLVInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return