hxp
2019-02-14 f194ca807c0ef437b866e74db7cd4dcb02e531c3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -52,6 +52,7 @@
import PlayerTJG
import AICommon
import PlayerSuccess
import CrossPlayerData
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FormulaControl
@@ -136,7 +137,9 @@
    if not __DoClientUseSkillEx(curPlayer, useSkillData, tick):
        SkillShell.AttackFailNotify(curPlayer, useSkillData)
        GameWorld.DebugLog("----攻击失败 可能是技能CD %s"%skillTypeID)
        # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
        BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
    if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
        # 跟随玩家同频率攻击
        PetControl.PetFight(curPlayer, tick)
@@ -1268,11 +1271,13 @@
    #成就
    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
    #开服红包处理
    PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
    #PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
    #限时抢购
    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
    #地图经验
    ProcessAreaExp(curPlayer, tick)
    #跨服数据同步,放最后
    CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
    return
@@ -1490,6 +1495,14 @@
    ProcessProDef(curPlayer, tick)
    return
def Sync_PKBossState(curPlayer):
    psState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) else 0
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, psState, False)
    bossState = 1 if curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick) else 0
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, bossState, False)
    return
# 脱离PK战斗 X秒后按比例恢复
def ProcessProDef(curPlayer, tick):
    if PlayerControl.GetProDefHPPer(curPlayer) == 0: