hch
2018-09-21 f2fc5e799e2edfdbf87c37399033bddbb2f4f36f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -4769,7 +4769,10 @@
            #掉落归属
            if mapFBType != IPY_GameWorld.fbtNull:
                FBLogic.DoFB_DropOwner(curPlayer , curNPC)
            else:
                if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
                    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
            killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
            limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
            if limitIndex != None:
@@ -4798,8 +4801,7 @@
                    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
                    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
            
            #击杀特定NPC成就
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
        return
        
    #---------------------------------------------------------------------
@@ -4821,10 +4823,10 @@
        #不是普通NPC    
        elif npcObjType != IPY_GameWorld.gnotNormal:
            return
        npcID = curNPC.GetNPCID()
        #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
        killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
        isWorldBoos = limitIndex == 0
        if isFeel:
            #击杀NPC触发摸怪任务事件
@@ -4836,7 +4838,8 @@
            EventShell.EventRespons_OnKillById(curPlayer, curNPC)
            if isWorldBoos:
                EventShell.EventRespons_KillWorldBoss(curPlayer)
        #击杀特定NPC成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
        return
        
    def __GetIsLog(self):