| | |
| | | import IpyGameDataPY
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| | | import ChConfig
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| | | import ChEquip
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| | | import PassiveBuffEffMng
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| | | import SkillCommon
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| | | import SkillShell
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| | |
|
| | | '''
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| | | 神兽编号: 1~20,上线后不可修改
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| | |
| | | ## 设置神兽是否助战状态
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzID - 1, 1 if isFight else 0)
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| | | Sync_DogzHelpbattleState(curPlayer, dogzID, isFight)
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| | | |
| | | # 设置成功后才能刷技能
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| | | PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
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| | | return
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| | |
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| | |
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| | |
| | | # 助战状态换装需要刷属性
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| | | if GetDogzIsHelpFight(curPlayer, dogzID):
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| | | RefreshDogzAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
|
| | | return
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| | |
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| | |
| | | if GetDogzIsHelpFight(curPlayer, dogzID):
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| | | SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
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| | | RefreshDogzAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
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| | | return
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| | |
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| | |
| | | GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
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| | | SetDogzIsHelpFight(curPlayer, dogzID, isFight)
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| | | RefreshDogzAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | | return
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| | |
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| | |
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| | |
| | | # BYTE EquipIndex; //神兽装备背包中索引
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| | | # BYTE IndexCount; //材料所在神兽物品背包索引的数量
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| | | # BYTE IndexList[IndexCount]; //材料所在神兽物品背包索引列表
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| | | # BYTE IndexUseCountList[IndexCount]; //材料所在神兽物品背包索引对应使用个数列表
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| | | # BYTE IsDouble; //是否双倍强化
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| | | #};
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| | | def OnDogzEquipPlus(index, clientData, tick):
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| | |
| | | playerID = curPlayer.GetPlayerID()
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| | | equipIndex = clientData.EquipIndex
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| | | indexList = clientData.IndexList
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| | | indexUseCountList = clientData.IndexUseCountList
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| | | isDouble = clientData.IsDouble
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| | | GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,isDouble=%s" % (equipIndex, indexList, isDouble), playerID)
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| | | GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,indexUseCountList=%s,isDouble=%s" |
| | | % (equipIndex, indexList, indexUseCountList, isDouble), playerID)
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| | | |
| | | if len(indexList) != len(indexUseCountList):
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| | | GameWorld.DebugLog(" 指定消耗的个数数据长度错误!")
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| | | return
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| | |
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| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
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| | | curEquip = dogzEquipPack.GetAt(equipIndex)
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| | |
| | | % (equipIndex, curEquip.GetItemTypeID()), playerID)
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| | | return
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| | |
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| | | equipColor = curEquip.GetItemColor()
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| | | colorPlusMaxLVDict = IpyGameDataPY.GetFuncEvalCfg("DogzAssist", 4) # {颜色:等级上限, ...}
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| | | if equipColor not in colorPlusMaxLVDict:
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| | | return
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| | | maxPlusLV = colorPlusMaxLVDict[equipColor]
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| | | |
| | | equipPlace = curEquip.GetEquipPlace()
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| | | curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
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| | | curPlusExpTotal = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
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| | | if curPlusLV >= maxPlusLV:
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| | | GameWorld.Log("神兽装备已满级, 无法强化!equipColor=%s,curPlusLV=%s,maxPlusLV=%s" % (equipColor, curPlusLV, maxPlusLV), playerID)
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| | | return
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| | |
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| | | ipyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", equipPlace, curPlusLV)
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| | | if not ipyData:
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| | | return
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| | | curLVUPTotalExp = ipyData.GetPlusLVUPTotalExp()
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| | | if not curLVUPTotalExp:
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| | | lvUPTotalExp = ipyData.GetPlusLVUPTotalExp()
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| | | if not lvUPTotalExp:
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| | | GameWorld.Log("神兽装备升级所需总经验为0, 无法强化!equipPlace=%s,curPlusLV=%s" % (equipPlace, curPlusLV), playerID)
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| | | return
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| | | |
| | | nextLVIpyData = None
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| | | if curPlusExpTotal >= curLVUPTotalExp:
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| | | nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, curPlusLV + 1)
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| | | if not nextLVIpyData:
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| | | GameWorld.Log("神兽装备已满级, 无法强化!equipPlace=%s,curPlusLV=%s" % (equipPlace, curPlusLV), playerID)
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| | | return
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| | |
|
| | | costGoldTotal = 0
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| | | addExpTotal = 0
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| | | delItemList = []
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| | | dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
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| | | dogzItemPackCount = dogzItemPack.GetCount()
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| | | for i in indexList:
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| | | for listIndex, i in enumerate(indexList):
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| | | if i < 0 or i >= dogzItemPackCount:
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| | | GameWorld.ErrLog("神兽背包索引不存在,无法强化!i=%s" % (i), playerID)
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| | | return
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| | |
| | | GameWorld.ErrLog("神兽背包物品无经验效果,无法强化!i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), playerID)
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| | | return
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| | |
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| | | delCount = max(1, min(curItem.GetCount(), indexUseCountList[listIndex]))
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| | | baseExp = effect.GetEffectValue(0)
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| | | doubleCostGold = effect.GetEffectValue(1)
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| | |
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| | | addExp = baseExp
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| | | addExp = baseExp * delCount
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| | | plusInfoCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetDogzEquipPlus)
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| | | if not plusInfoCount:
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| | | if isDouble and doubleCostGold:
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| | | addExp = (baseExp * 2)
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| | | costGoldTotal += doubleCostGold
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| | | GameWorld.DebugLog(" 强化: addExp=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" |
| | | % (addExp, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
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| | | addExp = (baseExp * 2 * delCount)
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| | | costGoldTotal += doubleCostGold * delCount
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| | | GameWorld.DebugLog(" 强化: addExp=%s,delCount=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" |
| | | % (addExp, delCount, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
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| | | else:
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| | | #plusLV = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
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| | | plusExpTotal = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
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| | | addExp += plusExpTotal
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| | | GameWorld.DebugLog(" 强化: addExp=%s,baseExp=%s,plusExpTotal=%s" % (addExp, baseExp, plusExpTotal), playerID)
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| | | GameWorld.DebugLog(" 强化: addExp=%s,delCount=%s,baseExp=%s,plusExpTotal=%s" % (addExp, delCount, baseExp, plusExpTotal), playerID)
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| | | addExpTotal += addExp
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| | | delItemList.append(curItem)
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| | | delItemList.append([curItem, delCount])
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| | |
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| | | if not delItemList:
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| | | GameWorld.DebugLog(" 没有材料可强化!", playerID)
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| | |
| | | ChConfig.Def_Cost_DogzEquipPlus, infoDict):
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| | | return
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| | |
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| | | for delItem in delItemList:
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| | | ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
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| | | for delItem, delCount in delItemList:
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| | | ItemCommon.DelItem(curPlayer, delItem, delCount, False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
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| | |
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| | | updPlusLV = curPlusLV
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| | | if updPlusExpTotal >= curLVUPTotalExp:
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| | | doCount = 0
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| | | while nextLVIpyData and updPlusExpTotal >= nextLVIpyData.GetPlusLVUPTotalExp() and doCount < 100:
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| | | doCount += 1
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| | | nextLV = updPlusLV + 1
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| | | nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, nextLV)
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| | | if not nextLVIpyData:
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| | | break
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| | | updPlusLV = nextLV
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| | | |
| | | doCount, maxDoCount = 0, maxPlusLV * 2
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| | | while updPlusExpTotal >= lvUPTotalExp and updPlusLV < maxPlusLV and doCount < maxDoCount:
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| | | doCount += 1
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| | | nextLV = updPlusLV + 1
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| | | nextLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, nextLV)
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| | | if not nextLVIpyData:
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| | | GameWorld.DebugLog(" 没有下一级数据,不能升级!nextLV=%s" % (nextLV), playerID)
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| | | break
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| | | updPlusLV = nextLV
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| | | lvUPTotalExp = nextLVIpyData.GetPlusLVUPTotalExp()
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| | | GameWorld.DebugLog(" 升级: equipPlace=%s,maxPlusLV=%s,updPlusLV=%s,updPlusExpTotal=%s,lvUPTotalExp=%s" |
| | | % (equipPlace, maxPlusLV, updPlusLV, updPlusExpTotal, lvUPTotalExp), playerID)
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| | | |
| | | isRefreshAtrr = False
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| | | # 未强化过
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| | | if not curPlusExpTotal:
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| | |
| | |
|
| | | if isRefreshAtrr:
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| | | RefreshDogzAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
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| | | curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
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| | | return
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| | |
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| | | def GetDogzEquipPlusLVExpInfo(equipColor, equipPlace, totalExp):
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| | | ## 获取当前神兽装备最高强化等级的强化熟练度
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| | | retLV, retExp = 0, 0
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| | | colorPlusMaxLVDict = IpyGameDataPY.GetFuncEvalCfg("DogzAssist", 4) # {颜色:等级上限, ...}
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| | | if equipColor not in colorPlusMaxLVDict:
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| | | return retLV, retExp
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| | | maxPlusLV = colorPlusMaxLVDict[equipColor]
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| | | for lv in xrange(maxPlusLV + 1):
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| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("DogzEquipPlus", equipPlace, lv)
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| | | if lv and not ipyData:
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| | | break
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| | | |
| | | lvUPTotalExp = ipyData.GetPlusLVUPTotalExp()
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| | | if not lvUPTotalExp:
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| | | break
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| | | |
| | | if totalExp < lvUPTotalExp:
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| | | return lv, totalExp
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| | | retLV, retExp = lv, lvUPTotalExp
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| | | |
| | | return retLV, retExp
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| | |
|
| | | def RefreshDogzAttr(curPlayer):
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| | | ## 刷新神兽属性
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| | |
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| | | fightPowerEx = 0
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| | | allAttrList = [{} for _ in range(4)]
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| | |
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| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
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| | |
| | | ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
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| | | #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrList))
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| | |
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| | | # 附加战力
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| | | fightPowerEx += ipyData.GetFightPowerEx()
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| | | |
| | | # 保存计算值
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
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| | | |
| | | # 技能属性,从Def_CalcAttrFunc_Dogz获取
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| | | skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkill, skillAttrList)
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| | | return
|
| | |
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| | | # 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
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| | | def CalcDogzBattleSkillAttr(curPlayer):
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| | | skillAttrList = [{} for _ in range(4)]
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| | | skillManager = curPlayer.GetSkillManager()
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| | |
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| | | for i in range(0 , skillManager.GetSkillCount()):
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| | | curSkill = skillManager.GetSkillByIndex(i)
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| | | if not curSkill:
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| | | continue
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| | | |
| | | if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz:
|
| | | continue
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| | | |
| | | if not SkillCommon.isPassiveAttr(curSkill):
|
| | | continue
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| | | |
| | | |
| | | for effectIndex in xrange(curSkill.GetEffectCount()):
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| | | curEffect = curSkill.GetEffect(effectIndex)
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| | | SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
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| | | |
| | | |
| | | #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList))
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| | | return skillAttrList
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| | |
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| | |
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| | | def Sync_DogzInfo(curPlayer):
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| | | ## 同步神兽信息
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| | | dogzInfoPack = ChPyNetSendPack.tagMCDogzInfo()
|