hch
2018-09-21 f2fc5e799e2edfdbf87c37399033bddbb2f4f36f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -176,6 +176,11 @@
        return
    curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
    GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
    # 脱机玩家过多,需要隐身一部分
    if curPlayer.GetLV() < 190:
        if random.randint(0, 5) != 2:
            curPlayer.SetVisible(False)
    return
# 需要处理的点,防沉迷
@@ -450,7 +455,9 @@
    
    # 击杀特定NPC成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
    # 日常活动
    if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
    # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
    #for _ in xrange(killCnt):
    #    EventShell.Event_OnKillByID(curPlayer, npcID)