|  |  | 
 |  |  | import PlayerTeam
 | 
 |  |  | import GameWorld
 | 
 |  |  | import ChConfig
 | 
 |  |  | import IPY_PlayerDefine
 | 
 |  |  | import CrossRealmPlayer
 | 
 |  |  | import CrossRealmMsg
 | 
 |  |  | import ShareDefine
 | 
 |  |  | 
 |  |  | class CrossFuncLineInfo():
 | 
 |  |  |     
 | 
 |  |  |     def __init__(self):
 | 
 |  |  |         self.mapID = 0
 | 
 |  |  |         self.realMapID = 0
 | 
 |  |  |         self.copyMapID = 0
 | 
 |  |  |         self.funcLineDataCache = None # 功能线路自定义缓存数据
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     def OnCopyMapClose(self, funcLineDataCache):
 | 
 |  |  |         self.mapID = 0
 | 
 |  |  |     def OnCopyMapClose(self):
 | 
 |  |  |         self.realMapID = 0
 | 
 |  |  |         self.copyMapID = 0
 | 
 |  |  |         self.funcLineDataCache = funcLineDataCache
 | 
 |  |  |         return
 | 
 |  |  | 
 | 
 |  |  | ## 跨服地图动态分配的虚拟线路信息
 | 
 |  |  | 
 |  |  |     def __init__(self, zoneID, funcLineID):
 | 
 |  |  |         self.zoneID = zoneID
 | 
 |  |  |         self.funcLineID = funcLineID
 | 
 |  |  |         self.openState = 0
 | 
 |  |  |         self.openState = IPY_PlayerDefine.fbosClosed
 | 
 |  |  |         self.fbPlayerDict = {} # 副本中的玩家信息 {playerID:serverGroupID, ...}
 | 
 |  |  |         self.waitPlayerDict = {} # 等待进入的玩家信息 {playerID:[serverGroupID, tick], ...}
 | 
 |  |  |         return
 | 
 |  |  | 
 |  |  | def ClientServerMsg_EnterFB(serverGroupID, msgData, tick):
 | 
 |  |  |     ## 收到子服请求进入动态分配的跨服副本
 | 
 |  |  |     playerID = msgData["PlayerID"]
 | 
 |  |  |     dataMapID = msgData["DataMapID"]
 | 
 |  |  |     mapID = msgData["MapID"]
 | 
 |  |  |     funcLineID = msgData["FuncLineID"]
 | 
 |  |  |     
 | 
 |  |  |     zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(dataMapID, serverGroupID)
 | 
 |  |  |     zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
 | 
 |  |  |     if not zoneIpyData:
 | 
 |  |  |         return
 | 
 |  |  |     zoneID = zoneIpyData.GetZoneID()
 | 
 |  |  |     
 | 
 |  |  |     copyMapPlayerMax = 0 # 0为不限制人数,默认不限制
 | 
 |  |  |     if dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
 | 
 |  |  |     dynamicLineMaxPlayerCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 2)
 | 
 |  |  |     copyMapPlayerMax = dynamicLineMaxPlayerCountDict.get(mapID, 0) # 0为不限制人数,默认不限制
 | 
 |  |  |     if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
 | 
 |  |  |         bossID = msgData["BossID"]
 | 
 |  |  |         if not CrossBoss.GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
 | 
 |  |  |             GameWorld.DebugLog("当前跨服妖王死亡状态,不可进入! serverGroupID=%s,funcLineID=%s,zoneID=%s,bossID=%s" % (serverGroupID, funcLineID, zoneID, bossID))
 | 
 |  |  |             return
 | 
 |  |  |         
 | 
 |  |  |     elif dataMapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
 | 
 |  |  |         copyMapPlayerMax = 10
 | 
 |  |  |     elif mapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
 | 
 |  |  |         pass
 | 
 |  |  |         
 | 
 |  |  |     else:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, dataMapID, funcLineID, zoneID, copyMapPlayerMax, tick)
 | 
 |  |  |     mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick)
 | 
 |  |  |     if not mapCopyLineInfo:
 | 
 |  |  |         return
 | 
 |  |  |     mapID, copyMapID, openState = mapCopyLineInfo
 | 
 |  |  |     if not openState:
 | 
 |  |  |     realMapID, copyMapID, openState = mapCopyLineInfo
 | 
 |  |  |     if openState != IPY_PlayerDefine.fbosOpen:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     playerIDList = [playerID]
 | 
 |  |  |     retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
 | 
 |  |  |     retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 |  |  |         
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def __GetCrossDynamicLineInfo(playerID, serverGroupID, dataMapID, funcLineID, zoneID, copyMapPlayerMax, tick):
 | 
 |  |  | def __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick):
 | 
 |  |  |     '''获取跨服分区对应动态分配的副本地图虚拟线路信息, 由于需要支持多地图分流,所以直接由GameServer管理分配
 | 
 |  |  |             每个功能线路支持按人数分流,超过最大人数后可开启一条相同功能线路的虚拟线路进行分流,所以同一分区同一地图的功能线路ID可能对应多条虚拟线路
 | 
 |  |  |     '''
 | 
 |  |  |     
 | 
 |  |  |     zoneLineKey = (zoneID, funcLineID)
 | 
 |  |  |     if dataMapID not in PyGameData.g_crossDynamicLineInfo:
 | 
 |  |  |         PyGameData.g_crossDynamicLineInfo[dataMapID] = {}
 | 
 |  |  |     zoneLineDict = PyGameData.g_crossDynamicLineInfo[dataMapID] # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
 | 
 |  |  |     if mapID not in PyGameData.g_crossDynamicLineInfo:
 | 
 |  |  |         PyGameData.g_crossDynamicLineInfo[mapID] = {}
 | 
 |  |  |     zoneLineDict = PyGameData.g_crossDynamicLineInfo[mapID] # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
 | 
 |  |  |     if zoneLineKey not in zoneLineDict:
 | 
 |  |  |         zoneLineDict[zoneLineKey] = []
 | 
 |  |  |     funcLineObjList = zoneLineDict[zoneLineKey]
 | 
 |  |  | 
 |  |  |     newFuncLineNum = None
 | 
 |  |  |     newFuncLineObj = None
 | 
 |  |  |     for index, funcLineObj in enumerate(funcLineObjList, 1):
 | 
 |  |  |         mapID, copyMapID = funcLineObj.mapID, funcLineObj.copyMapID
 | 
 |  |  |         if not mapID:
 | 
 |  |  |             newFuncLineNum, newFuncLineObj = index, funcLineObj
 | 
 |  |  |             break
 | 
 |  |  |         realMapID, copyMapID = funcLineObj.realMapID, funcLineObj.copyMapID
 | 
 |  |  |         if not realMapID:
 | 
 |  |  |             if not newFuncLineObj:
 | 
 |  |  |                 newFuncLineNum, newFuncLineObj = index, funcLineObj
 | 
 |  |  |             continue
 | 
 |  |  |         
 | 
 |  |  |         key = (mapID, copyMapID)
 | 
 |  |  |         key = (realMapID, copyMapID)
 | 
 |  |  |         if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
 | 
 |  |  |             GameWorld.ErrLog("已经分配的虚拟线路不存在缓存对应关系里!zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s"  | 
 |  |  |                              % (zoneID, funcLineID, mapID, copyMapID))
 | 
 |  |  |             GameWorld.ErrLog("已经分配的虚拟线路不存在缓存对应关系里!zoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s"  | 
 |  |  |                              % (zoneID, funcLineID, realMapID, copyMapID))
 | 
 |  |  |             continue
 | 
 |  |  |         
 | 
 |  |  |         copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
 | 
 |  |  |         openState = copyMapObj.openState
 | 
 |  |  |         if openState == IPY_PlayerDefine.fbosWaitForClose:
 | 
 |  |  |             if not copyMapPlayerMax:
 | 
 |  |  |                 PlayerControl.CrossNotifyCode(serverGroupID, playerID, "HazyRegionClose")
 | 
 |  |  |                 return
 | 
 |  |  |             #GameWorld.DebugLog("    虚拟线路等待关闭中! index=%s,realMapID=%s,copyMapID=%s" % (index, realMapID, copyMapID))
 | 
 |  |  |             continue
 | 
 |  |  |          | 
 |  |  |         canEnter = copyMapObj.OnRequestEnterCrossCopyMap(playerID, serverGroupID, tick, copyMapPlayerMax)
 | 
 |  |  |         if canEnter:
 | 
 |  |  |             #GameWorld.DebugLog("可进入动态分布的虚拟线路! mapID=%s,copyMapID=%s,openState=%s" % (mapID, copyMapID, openState))
 | 
 |  |  |             #GameWorld.DebugLog("可进入动态分布的虚拟线路! realMapID=%s,copyMapID=%s,openState=%s" % (realMapID, copyMapID, openState))
 | 
 |  |  |             #GameWorld.DebugLog("    副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
 | 
 |  |  |             #GameWorld.DebugLog("    等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
 | 
 |  |  |             return mapID, copyMapID, openState
 | 
 |  |  |             return realMapID, copyMapID, openState
 | 
 |  |  |         
 | 
 |  |  |     dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
 | 
 |  |  |     if dataMapID not in dynamicLineMapDict:
 | 
 |  |  |     if mapID not in dynamicLineMapDict:
 | 
 |  |  |         return
 | 
 |  |  |     mapIDList = dynamicLineMapDict[dataMapID][1]
 | 
 |  |  |     dynamicMapIDList = dynamicLineMapDict[mapID][1]
 | 
 |  |  |     
 | 
 |  |  |     openMapID, openCopyMapID = 0, 0
 | 
 |  |  |     for mapID in mapIDList:
 | 
 |  |  |         maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(mapID, 0)
 | 
 |  |  |     for realMapID in dynamicMapIDList:
 | 
 |  |  |         maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(realMapID, 0)
 | 
 |  |  |         for copyMapID in xrange(maxCopyMapCount):
 | 
 |  |  |             if (mapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
 | 
 |  |  |                 openMapID, openCopyMapID = mapID, copyMapID
 | 
 |  |  |             if (realMapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
 | 
 |  |  |                 openMapID, openCopyMapID = realMapID, copyMapID
 | 
 |  |  |                 break
 | 
 |  |  |         if openMapID:
 | 
 |  |  |             break
 | 
 |  |  |     if not openMapID:
 | 
 |  |  |         GameWorld.ErrLog("没有空余的虚拟线路,无法动态开启跨服副本!dataMapID=%s, funcLineID=%s, zoneID=%s, mapIDList=%s"  | 
 |  |  |                          % (dataMapID, funcLineID, zoneID, mapIDList))
 | 
 |  |  |         GameWorld.ErrLog("没有空余的虚拟线路,无法动态开启跨服副本!mapID=%s, funcLineID=%s, zoneID=%s, dynamicMapIDList=%s"  | 
 |  |  |                          % (mapID, funcLineID, zoneID, dynamicMapIDList))
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     if newFuncLineObj == None:
 | 
 |  |  |         newFuncLineObj = CrossFuncLineInfo()
 | 
 |  |  |         funcLineObjList.append(newFuncLineObj)
 | 
 |  |  |         newFuncLineNum = len(funcLineObjList)
 | 
 |  |  |     mapID, copyMapID = openMapID, openCopyMapID
 | 
 |  |  |     newFuncLineObj.mapID = mapID
 | 
 |  |  |     realMapID, copyMapID = openMapID, openCopyMapID
 | 
 |  |  |     newFuncLineObj.realMapID = realMapID
 | 
 |  |  |     newFuncLineObj.copyMapID = copyMapID
 | 
 |  |  |     funcLineDataCache = newFuncLineObj.funcLineDataCache
 | 
 |  |  |     
 | 
 |  |  |     key = (mapID, copyMapID)
 | 
 |  |  |     key = (realMapID, copyMapID)
 | 
 |  |  |     copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
 | 
 |  |  |     PyGameData.g_crossDynamicLineCopyMapInfo[key] = copyMapObj
 | 
 |  |  |     copyMapObj.waitPlayerDict[playerID] = [serverGroupID, tick]
 | 
 |  |  |     openState = copyMapObj.openState
 | 
 |  |  |     
 | 
 |  |  |     propertyID = int("%d%03d%d" % (zoneID, funcLineID, newFuncLineNum))
 | 
 |  |  |     GameWorld.DebugLog("不存在该分区功能线路ID,重新分配: zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s,propertyID=%s"  | 
 |  |  |                        % (zoneID, funcLineID, mapID, copyMapID, propertyID))
 | 
 |  |  |     GameWorld.DebugLog("不存在该分区功能线路ID,重新分配: zoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s,propertyID=%s"  | 
 |  |  |                        % (zoneID, funcLineID, realMapID, copyMapID, propertyID))
 | 
 |  |  |     
 | 
 |  |  |     # 通知地图开启新的地图虚拟分线
 | 
 |  |  |     msgInfo = str([copyMapID, propertyID, funcLineDataCache])
 | 
 |  |  |     GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, mapID, "OpenFB", msgInfo, len(msgInfo))
 | 
 |  |  |     return mapID, copyMapID, openState
 | 
 |  |  |     GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
 | 
 |  |  |     return realMapID, copyMapID, openState
 | 
 |  |  | 
 | 
 |  |  | def GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID):
 | 
 |  |  |     ## 获取跨服动态分配的虚拟线路对应分区ID
 | 
 |  |  |     zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
 | 
 |  |  |     for key, funcLineObjList in zoneLineDict.items():
 | 
 |  |  |         for funcLineObj in funcLineObjList:
 | 
 |  |  |             if funcLineObj.mapID == realMapID and funcLineObj.copyMapID == copyMapID:
 | 
 |  |  |             if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
 | 
 |  |  |                 zoneID = key[0]
 | 
 |  |  |                 return zoneID
 | 
 |  |  |     return 0
 | 
 |  |  | 
 | 
 |  |  | def OnCrossDynamicLineOpen(mapID, copyMapID):
 | 
 |  |  | def OnCrossDynamicLineStateChange(msgList):
 | 
 |  |  |     realMapID, copyMapID, state = msgList[:3]
 | 
 |  |  |      | 
 |  |  |     if state == IPY_PlayerDefine.fbosWaitForClose:
 | 
 |  |  |         funcLineDataCache = msgList[3]
 | 
 |  |  |         OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache)
 | 
 |  |  |     elif state == IPY_PlayerDefine.fbosClosed:
 | 
 |  |  |         OnCrossDynamicLineClose(realMapID, copyMapID)
 | 
 |  |  |     elif state == IPY_PlayerDefine.fbosOpen:
 | 
 |  |  |         OnCrossDynamicLineOpen(realMapID, copyMapID)
 | 
 |  |  |          | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnCrossDynamicLineOpen(realMapID, copyMapID):
 | 
 |  |  |     ## 动态分配线路的地图虚拟线路启动成功
 | 
 |  |  |     
 | 
 |  |  |     key = (mapID, copyMapID)
 | 
 |  |  |     key = (realMapID, copyMapID)
 | 
 |  |  |     if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
 | 
 |  |  |         return
 | 
 |  |  |     copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
 | 
 |  |  |     copyMapObj.openState = 1
 | 
 |  |  |     copyMapObj.openState = IPY_PlayerDefine.fbosOpen
 | 
 |  |  |     funcLineID = copyMapObj.funcLineID
 | 
 |  |  |     
 | 
 |  |  |     # 通知子服等待中的玩家可以进入副本
 | 
 |  |  | 
 |  |  |         playerIDList = serverPlayerIDListDict[serverGroupID]
 | 
 |  |  |         playerIDList.append(playerID)
 | 
 |  |  |         
 | 
 |  |  |     dataMapID = GetRecordMapID(mapID)
 | 
 |  |  |     GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: dataMapID=%s,mapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"  | 
 |  |  |                   % (dataMapID, mapID, copyMapID, serverPlayerIDListDict))
 | 
 |  |  |     mapID = GetRecordMapID(realMapID)
 | 
 |  |  |     GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"  | 
 |  |  |                   % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
 | 
 |  |  |     for serverGroupID, playerIDList in serverPlayerIDListDict.items():
 | 
 |  |  |         retInfo = [playerIDList, dataMapID, mapID, copyMapID, funcLineID]
 | 
 |  |  |         retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
 | 
 |  |  |         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
 | 
 |  |  |         
 | 
 |  |  |     #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
 | 
 |  |  |     #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnCrossDynamicLineClose(mapID, copyMapID, funcLineDataCache):
 | 
 |  |  | def OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache):
 | 
 |  |  |     ## 动态分配线路的地图虚拟线路关闭
 | 
 |  |  |         
 | 
 |  |  |     mapID = GetRecordMapID(realMapID)
 | 
 |  |  |     GameWorld.Log("动态分配虚拟线路等待关闭 mapID=%s,realMapID=%s,copyMapID=%s,funcLineDataCache=%s" % (mapID, realMapID, copyMapID, funcLineDataCache))
 | 
 |  |  |     zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})  | 
 |  |  |     for key, funcLineObjList in zoneLineDict.items():
 | 
 |  |  |         for funcLineObj in funcLineObjList:
 | 
 |  |  |             if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
 | 
 |  |  |                 funcLineObj.funcLineDataCache = funcLineDataCache
 | 
 |  |  |                 zoneID, funcLineID = key
 | 
 |  |  |                 GameWorld.Log("    分区对应功能线路虚拟分线等待关闭: zoneID=%s,mapID=%s,funcLineID=%s" % (zoneID, mapID, funcLineID))
 | 
 |  |  |                 break
 | 
 |  |  |      | 
 |  |  |     key = (realMapID, copyMapID)
 | 
 |  |  |     if key in PyGameData.g_crossDynamicLineCopyMapInfo:
 | 
 |  |  |         copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
 | 
 |  |  |         copyMapObj.openState = IPY_PlayerDefine.fbosWaitForClose
 | 
 |  |  |          | 
 |  |  |     #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
 | 
 |  |  |     #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnCrossDynamicLineClose(mapID, copyMapID):
 | 
 |  |  |     ## 动态分配线路的地图虚拟线路关闭
 | 
 |  |  |      | 
 |  |  |     dataMapID = GetRecordMapID(mapID)
 | 
 |  |  |     GameWorld.Log("动态分配虚拟线路关闭 dataMapID=%s,mapID=%s,copyMapID=%s" % (dataMapID, mapID, copyMapID))
 | 
 |  |  |     zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) 
 | 
 |  |  |     for key, funcLineObjList in zoneLineDict.items():
 | 
 |  |  |         for funcLineObj in funcLineObjList:
 | 
 |  |  |             if funcLineObj.mapID == mapID and funcLineObj.copyMapID == copyMapID:
 | 
 |  |  |                 funcLineObj.OnCopyMapClose(funcLineDataCache)
 | 
 |  |  |             if funcLineObj.realMapID == mapID and funcLineObj.copyMapID == copyMapID:
 | 
 |  |  |                 funcLineObj.OnCopyMapClose()
 | 
 |  |  |                 zoneID, funcLineID = key
 | 
 |  |  |                 GameWorld.Log("    分区对应功能线路虚拟分线关闭: zoneID=%s,dataMapID%s,funcLineID=%s" % (zoneID, dataMapID, funcLineID))
 | 
 |  |  |                 break
 | 
 |  |  | 
 |  |  |     #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnCrossDynamicMapReset(mapID, copyMapCount):
 | 
 |  |  | def OnCrossDynamicMapReset(msgList):
 | 
 |  |  |     ## 动态分配线路的地图重置
 | 
 |  |  |     realMapID, copyMapCount = msgList
 | 
 |  |  |     mapID = GetRecordMapID(realMapID)
 | 
 |  |  |     GameWorld.Log("动态分配虚拟线路地图重置 mapID=%s,realMapID=%s,copyMapCount=%s" % (mapID, realMapID, copyMapCount))
 | 
 |  |  |     PyGameData.g_crossMapCopyMapCountDict[realMapID] = copyMapCount
 | 
 |  |  |     
 | 
 |  |  |     dataMapID = GetRecordMapID(mapID)
 | 
 |  |  |     GameWorld.Log("动态分配虚拟线路地图重置 dataMapID=%s,mapID=%s,copyMapCount=%s" % (dataMapID, mapID, copyMapCount))
 | 
 |  |  |     PyGameData.g_crossMapCopyMapCountDict[mapID] = copyMapCount
 | 
 |  |  |      | 
 |  |  |     zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
 | 
 |  |  |     zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
 | 
 |  |  |     for key, funcLineObjList in zoneLineDict.items():
 | 
 |  |  |         for funcLineObj in funcLineObjList:
 | 
 |  |  |             if funcLineObj.mapID == mapID:
 | 
 |  |  |                 funcLineObj.OnCopyMapClose(None)
 | 
 |  |  |             if funcLineObj.realMapID == realMapID:
 | 
 |  |  |                 funcLineObj.OnCopyMapClose()
 | 
 |  |  |             
 | 
 |  |  |     for key in PyGameData.g_crossDynamicLineCopyMapInfo.keys():
 | 
 |  |  |         if key[0] == mapID:
 | 
 |  |  |         if key[0] == realMapID:
 | 
 |  |  |             PyGameData.g_crossDynamicLineCopyMapInfo.pop(key)
 | 
 |  |  |             
 | 
 |  |  |     #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
 |