| | |
| | | if curPet:
|
| | | curPet.SetVisible(False)
|
| | |
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
|
| | | GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
|
| | | if mapID:
|
| | | FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
|
| | |
| | | if curPet:
|
| | | curPet.SetVisible(True)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
|
| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | |
| | | #切地图要清除的buff
|
| | | __CheckClearBuffOnMapChange(curPlayer, tick)
|
| | | #上线和切地图加有限无敌Buff
|
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
|
| | | if curPlayer.GetLV() > 50:
|
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
|
| | |
|
| | | #刷新玩家的视野
|
| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
|