hch
2019-04-19 f37fe3b1d7b81b2dcdaeeb81971a6cbdf0b9372d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -38,10 +38,16 @@
import ShareDefine
import GameFuncComm
import FBHelpBattle
import ItemControler
import SkillShell
import PyGameData
import time
import math
#---------------------------------------------------------------------
def OnLogin(curPlayer):
    NotifyBuyFBBuffInfo(curPlayer)
    return
## 玩家副本行为封包 A5 08
#  @param playerIndex 玩家索引  
@@ -448,4 +454,133 @@
    return
#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
#
#struct    tagCMRefreshCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    funcLineID = clientData.FuncLineID
    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
    PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
    prizePack.MapID = mapID
    prizePack.FuncLineID = funcLineID
    prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
    prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
    NetPackCommon.SendFakePack(curPlayer, prizePack)
    return
#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
#
#struct    tagCMGiveCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnGiveCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    lineID = clientData.FuncLineID
    prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
    mailItemList = []
    jsonItemList = []
    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
    for itemID, itemCount, isAuctionItem in prizeItemList:
        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
        if not curItem:
            continue
        jsonItem = ItemCommon.GetJsonItem(curItem)
        jsonItemList.append(jsonItem)
        #放入玩家背包
        if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
            mailItemList.append(jsonItem)
    if mailItemList:
        PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
    overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
    isPass = 1
    overDict.update({FBCommon.Over_itemInfo:jsonItemList})
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    return
#// B1 0A 副本购买buff #tagCMFBBuyBuff
#struct    tagCMFBBuyBuff
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        MoneyCnt;
#};
def OnFBBuyBuff(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    moneyCnt = clientData.MoneyCnt
    ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
    if not ipyData:
        return
    addBuffID = ipyData.GetBuffID()
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
    if not curSkill:
        return
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    if crossMapID and mapID !=crossMapID:
        return
    if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
        return
    curTime = int(time.time())
    #判断CD
    timeKey = (mapID, moneyCnt)
    lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
    if lastTime and curTime - lastTime < ipyData.GetBuffCD():
        GameWorld.DebugLog('副本购买buff CD未到 ')
        return
    #扣钱
    infoDict =  {"MapID":mapID, "addBuffID":addBuffID}
    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
        return
    if playerID not in PyGameData.g_fbBuyBuffTimeDict:
        PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
    PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
    NotifyBuyFBBuffInfo(curPlayer)
    if crossMapID:
        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
        GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
        return
    SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
    #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
    return
def NotifyBuyFBBuffInfo(curPlayer):
    playerID = curPlayer.GetPlayerID()
    buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
    if not buffTimeDict:
        return
    packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
    packData.InfoList = []
    for timeKey, buyTime in buffTimeDict.items():
        mapID, moneyCnt = timeKey
        timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
        timeInfo.MapID = mapID
        timeInfo.MoneyCnt = moneyCnt
        timeInfo.BuyTime = buyTime
        packData.InfoList.append(timeInfo)
    packData.Cnt = len(packData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return