| | |
| | | import ShareDefine
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| | | import GameFuncComm
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| | | import FBHelpBattle
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| | | import ItemControler
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| | | import SkillShell
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| | | import PyGameData
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| | |
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| | | import time
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| | | import math
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| | | #---------------------------------------------------------------------
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| | | def OnLogin(curPlayer):
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| | | NotifyBuyFBBuffInfo(curPlayer)
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| | | return
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| | |
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| | | ## 玩家副本行为封包 A5 08
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| | | # @param playerIndex 玩家索引
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| | |
| | | return
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| | |
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| | |
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| | | #// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
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| | | #
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| | | #struct tagCMRefreshCustomFBPrize
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD MapID;
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| | | # WORD FuncLineID;
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| | | #};
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| | | def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
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| | | playerID = curPlayer.GetPlayerID()
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| | | mapID = clientData.MapID
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| | | funcLineID = clientData.FuncLineID
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| | | prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
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| | | PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
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| | | prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
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| | | prizePack.MapID = mapID
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| | | prizePack.FuncLineID = funcLineID
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| | | prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
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| | | prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
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| | | NetPackCommon.SendFakePack(curPlayer, prizePack)
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| | | return
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| | |
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| | |
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| | | #// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
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| | | #
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| | | #struct tagCMGiveCustomFBPrize
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD MapID;
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| | | # WORD FuncLineID;
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| | | #};
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| | | def OnGiveCustomFBPrize(playerIndex, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
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| | | playerID = curPlayer.GetPlayerID()
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| | | mapID = clientData.MapID
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| | | lineID = clientData.FuncLineID
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| | | prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
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| | | |
| | | mailItemList = []
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| | | jsonItemList = []
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| | | playerItemControl = ItemControler.PlayerItemControler(curPlayer)
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| | | for itemID, itemCount, isAuctionItem in prizeItemList:
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| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
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| | | if not curItem:
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| | | continue
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| | | jsonItem = ItemCommon.GetJsonItem(curItem)
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| | | jsonItemList.append(jsonItem)
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| | | #放入玩家背包
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| | | if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
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| | | mailItemList.append(jsonItem)
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| | | |
| | | if mailItemList:
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| | | PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
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| | | |
| | | overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
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| | | isPass = 1
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| | | overDict.update({FBCommon.Over_itemInfo:jsonItemList})
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| | | FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
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| | | return
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| | |
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| | |
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| | | #// B1 0A 副本购买buff #tagCMFBBuyBuff
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| | | #struct tagCMFBBuyBuff
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD MapID;
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| | | # WORD MoneyCnt;
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| | | #};
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| | | def OnFBBuyBuff(playerIndex, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
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| | | playerID = curPlayer.GetPlayerID()
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| | | mapID = clientData.MapID
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| | | moneyCnt = clientData.MoneyCnt
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| | | ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
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| | | if not ipyData:
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| | | return
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| | | addBuffID = ipyData.GetBuffID()
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| | | curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
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| | | if not curSkill:
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| | | return
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| | | crossMapID = PlayerControl.GetCrossMapID(curPlayer)
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| | | if crossMapID and mapID !=crossMapID:
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| | | return
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| | | if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
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| | | return
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| | | |
| | | curTime = int(time.time())
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| | | #判断CD |
| | | timeKey = (mapID, moneyCnt)
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| | | lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
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| | | if lastTime and curTime - lastTime < ipyData.GetBuffCD():
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| | | GameWorld.DebugLog('副本购买buff CD未到 ')
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| | | return
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| | |
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| | | #扣钱
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| | | infoDict = {"MapID":mapID, "addBuffID":addBuffID}
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| | | if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
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| | | return
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| | | if playerID not in PyGameData.g_fbBuyBuffTimeDict:
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| | | PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
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| | | PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
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| | | NotifyBuyFBBuffInfo(curPlayer)
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| | | if crossMapID:
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| | | msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
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| | | GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
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| | | GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
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| | | return
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| | |
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| | | SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
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| | | #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
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| | | return
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| | |
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| | | def NotifyBuyFBBuffInfo(curPlayer):
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| | | playerID = curPlayer.GetPlayerID()
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| | | buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
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| | | if not buffTimeDict:
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| | | return
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| | | packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
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| | | packData.InfoList = []
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| | | for timeKey, buyTime in buffTimeDict.items():
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| | | mapID, moneyCnt = timeKey
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| | | timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
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| | | timeInfo.MapID = mapID
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| | | timeInfo.MoneyCnt = moneyCnt
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| | | timeInfo.BuyTime = buyTime
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| | | packData.InfoList.append(timeInfo)
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| | | packData.Cnt = len(packData.InfoList)
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| | | NetPackCommon.SendFakePack(curPlayer, packData)
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| | | return
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