ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -69,7 +69,7 @@ def DoTrunFightVSPlayer(curPlayer, tagPlayerID, callData, PropDict): mapID, funcLineID = callData if PropDict: if PropDict and curPlayer.GetPlayerID() != tagPlayerID: tick = GameWorld.GetGameWorld().GetTick() DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick) SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Over)