ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -69,7 +69,7 @@
def DoTrunFightVSPlayer(curPlayer, tagPlayerID, callData, PropDict):
    mapID, funcLineID = callData
    if PropDict:
    if PropDict and curPlayer.GetPlayerID() != tagPlayerID:
        tick = GameWorld.GetGameWorld().GetTick()
        DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick)
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Over)