| | |
| | | # @change: "2013-09-18 17:00" Alee 退出锁定退出交易
|
| | | # @change: "2013-09-23 19:30" Alee 红名提示修改
|
| | | # @change: "2013-11-15 20:20" hxp 关闭07 3A购买背包封包功能,增加背包成功系统提示
|
| | | # @change: "2013-11-27 20:30" hxp 修改结束摆摊状态事件单独处理,不在结束事件中处理
|
| | | # @change: "2013-12-10 14:00" hxp 修改查看摆摊状态事件单独处理,不在结束事件中处理
|
| | | # @change: "2013-12-12 14:30" hxp 增加钻石购买背包计费点事件同步
|
| | | # @change: "2013-12-13 12:20" hxp 修改首登物品绑定设置
|
| | | # @change: "2013-12-27 16:00" Alee 删除多余代码
|
| | |
| | | import PlayerControl
|
| | | import FunctionNPCCommon
|
| | | import FBLogic
|
| | | import PlayerShopItem
|
| | | import ItemControler
|
| | | import ItemCommon
|
| | | import QuestCommon
|
| | |
| | | curPlayer.SetMP(curPlayer.GetMaxMP())
|
| | |
|
| | | #---给予玩家新手物品---
|
| | | itemControler = ItemControler.PlayerItemControler(curPlayer)
|
| | |
|
| | | firstLoginGiveItemList = ReadChConfig.GetEvalChConfig("FirstLogin_GiveItem")
|
| | | for itemID, itemCount, itemBind in firstLoginGiveItemList:
|
| | | if itemID == 0:
|
| | | continue
|
| | | giveItem = ItemCommon.CreateSingleItem(itemID)
|
| | | |
| | | if not giveItem:
|
| | | GameWorld.ErrLog('__FirstLoginOnEnter giveItemErr = %s'%(itemID), playerID)
|
| | | continue
|
| | | |
| | | if itemCount > 0:
|
| | | ItemControler.SetItemCount(giveItem, itemCount, curPlayer.GetPlayerID(), curPlayer.GetAccID(), |
| | | curPlayer.GetPlayerName())
|
| | | |
| | | ItemControler.SetItemIsBind(giveItem, itemBind)
|
| | | |
| | | if not itemControler.PutInItem(IPY_GameWorld.rptItem, giveItem):
|
| | | GameWorld.ErrLog('__FirstLoginOnEnter packFull, giveItemErr = %s'%(itemID), playerID)
|
| | | giveItem.Clear()
|
| | | continue
|
| | | |
| | | #---初始化装备显隐---前端自己设置
|
| | | #curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask)
|
| | | #---初始化装备显隐 第1套*10+没有套装
|
| | | curPlayer.SetEquipShowSwitch(10)
|
| | | PlayerControl.SetFaceEquipIndex(curPlayer, 11012014)
|
| | |
|
| | | #默认触发一次功能开启
|
| | | if curPlayer.GetLV() == 1:
|
| | |
| | | RunQuestEvent(curPlayer, "on_goldinvest", "on_goldinvest", Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "on_goldinvest", investType, Def_RunQuestType_Normal)
|
| | | return
|
| | | |
| | | def EventRespons_OnBuyTeHuiItem(curPlayer, shopID, itemShopIndex):
|
| | | # 购买特惠商店物品
|
| | | RunQuestEvent(curPlayer, "on_buy_tehuiitem", "on_buy_tehuiitem", Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "on_buy_tehuiitem", shopID, Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "on_buy_tehuiitem", "%s_%s" % (shopID, itemShopIndex), Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_OnActivatePet(curPlayer, petID):
|
| | | # 激活宠物
|
| | | RunQuestEvent(curPlayer, "on_activatepet", "on_activatepet", Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "on_activatepet", petID, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_OnActiveMagicWeapon(curPlayer, mwID):
|
| | | # 激活法宝
|
| | | RunQuestEvent(curPlayer, "on_activemagicweapon", mwID, Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "on_activemagicweaponex", mwID, Def_RunQuestType_RunAll)
|
| | | RunQuestEvent(curPlayer, "on_activemagicweaponex", 0, Def_RunQuestType_RunAll)
|
| | | return
|
| | |
|
| | | def EventRespons_MagicWeaponLV(curPlayer, mwID, lv):
|
| | |
| | | RunQuestEvent(curPlayer, "realmup", realmlv, Def_RunQuestType_RunAll)
|
| | | return
|
| | |
|
| | | def EventRespons_MWSoulActive(curPlayer, soulid):
|
| | | #法宝之魂激活
|
| | | RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
|
| | | return
|
| | |
|
| | | def EventRespons_PassQueenRelecs(curPlayer, lineID, grade):
|
| | | #X级通关X层娲皇遗迹
|
| | |
| | | RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipByPlace(curPlayer, equipplace):
|
| | | def EventRespons_EquipByPlace(curPlayer, itemClassLV, equipplace):
|
| | | #穿戴某部位装备(非时效)
|
| | | RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "equipbyplace", '%s_%s'%(itemClassLV, equipplace), Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):
|
| | |
| | | RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipPlus(curPlayer):
|
| | | def EventRespons_EquipPlus(curPlayer, classLV, partPlusLV):
|
| | | #强化等级变化
|
| | | RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipStar(curPlayer):
|
| | | #装备总星级变化
|
| | | RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_Talk(curPlayer, eventName):
|
| | | #频道发言
|
| | | RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_FairyDomain(curPlayer):
|
| | | #完成缥缈仙域事件
|
| | | RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | |
| | | ExitCreateFamily(curPlayer)
|
| | | ExitBillboard(curPlayer)
|
| | | #ExitEventLock(curPlayer)
|
| | | #ExitShopItem(curPlayer) # 奇迹只在切地图及下线时关闭摆摊
|
| | | #ExitWatchShopItem(curPlayer)
|
| | | #npc商店退出
|
| | | ExitNPCShop(curPlayer)
|
| | |
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)
|
| | | return
|
| | |
|
| | |
|
| | | ##结束摆摊事件
|
| | | #@param curPlayer 玩家实例
|
| | | #@return 返回值无意义
|
| | | #@remarks 自定义函数:结束摆摊事件
|
| | | def ExitShopItem(curPlayer):
|
| | | GameWorld.DebugLog("ExitShopItem", curPlayer.GetPlayerID())
|
| | | playerShop = curPlayer.GetPlayerShop()
|
| | | #在摆摊状态
|
| | | if playerShop.GetIsStartShop():
|
| | | PlayerShopItem.DoExitShop(curPlayer , curPlayer.GetPlayerShop())
|
| | | |
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ##结束查看摆摊事件
|
| | | #@param curPlayer 玩家实例
|
| | | #@return 返回值无意义
|
| | | #@remarks 自定义函数:结束查看摆摊事件
|
| | | def ExitWatchShopItem(curPlayer):
|
| | | curPlayerShop = curPlayer.GetPlayerShop()
|
| | | |
| | | if not curPlayerShop.GetIsWatchingShop():
|
| | | return
|
| | |
|
| | | openShopPlayer = curPlayer.GetActionPlayer()
|
| | | __DoExitWatchShopItem(curPlayer , openShopPlayer)
|
| | | |
| | | curPlayerShop.SetIsWatchingShop(0) |
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ##结束查看摆摊事件
|
| | | #@param curPlayer 玩家实例
|
| | | #@return 返回值无意义
|
| | | #@remarks 自定义函数:结束查看摆摊事件
|
| | | def __DoExitWatchShopItem(curPlayer , openShopPlayer):
|
| | | |
| | | if openShopPlayer == None:
|
| | | return
|
| | | |
| | | shop = openShopPlayer.GetPlayerShop()
|
| | | #没有开店
|
| | | if not shop.GetIsStartShop():
|
| | | return
|
| | | |
| | | #商店删除这个玩家
|
| | | shop.DeleteWatchPlayer(curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##结束事件锁
|
| | | #@param curPlayer 玩家实例
|
| | | #@return 返回值无意义
|
| | | #@remarks 自定义函数:结束事件锁
|
| | | #===============================================================================
|
| | | # def ExitEventLock(curPlayer):
|
| | | # if not curPlayer.GetHaveSetEventLock() :
|
| | | # return
|
| | | # |
| | | # #在摆摊状态不解锁,奇迹摆摊物品解锁只在切地图/下线/玩家主动结束摆摊情况下解锁
|
| | | # playerShop = curPlayer.GetPlayerShop()
|
| | | # if playerShop.GetIsStartShop():
|
| | | # return
|
| | | # |
| | | # #获得玩家物品管理器
|
| | | # ItemManager = curPlayer.GetItemManager()
|
| | | # #获得背包
|
| | | # curPack = ItemManager.GetPack(IPY_GameWorld.rptItem)
|
| | | # for i in range(curPack.GetCount()):
|
| | | # item = curPack.GetAt(i)
|
| | | # if item == None or item.IsEmpty():
|
| | | # continue
|
| | | # |
| | | # if not item.GetIsEventLocked():
|
| | | # continue
|
| | | # |
| | | # #离开事件锁
|
| | | # item.SetIsEventLocked(False)
|
| | | #===============================================================================
|
| | | |
| | | #---------------------------------------------------------------------
|
| | | ##结束查看排行榜
|
| | | #@param curPlayer 玩家实例
|
| | |
| | | # @return 返回值无意义
|
| | | # @remarks 客户端封包响应 //0D 0C 材料加工#tagCMaterialCompound
|
| | | def StuffMachining(index, tick):
|
| | | # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | # |
| | | # materialCompoundPack = IPY_GameWorld.IPY_CMaterialCompound()
|
| | | # itemIndex = materialCompoundPack.GetItemIndex()
|
| | | # |
| | | # curItemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | # curItem = curItemPack.GetAt(itemIndex)
|
| | | #
|
| | | # #类型不符合
|
| | | # if not ItemCommon.CheckItemByType(curItem, ChConfig.Def_Type_Machining_Stuff):
|
| | | # PlayerControl.NotifyCode(curPlayer, "GeRen_jin_287294")
|
| | | # return
|
| | | # |
| | | # #[金钱,金钱类型]
|
| | | # curEffMoney = curItem.GetEffectByIndex(1)
|
| | | # useMoney = curEffMoney.GetEffectValue(0)
|
| | | # useMoneyType = curEffMoney.GetEffectValue(1)
|
| | | # |
| | | # #判断金钱
|
| | | # if not PlayerControl.HaveMoney(curPlayer, useMoneyType, useMoney):
|
| | | # return
|
| | | #
|
| | | # #[等级,数量]
|
| | | # curEffInfo = curItem.GetEffectByIndex(0)
|
| | | # curEffectID = curEffInfo.GetEffectID()
|
| | | # curItemLv = curEffInfo.GetEffectValue(0)
|
| | | # useCount = curEffInfo.GetEffectValue(1)
|
| | | # |
| | | # #---数量验证---
|
| | | # hasCount = curItem.GetCount()
|
| | | # if useCount > hasCount:
|
| | | # PlayerControl.NotifyCode(curPlayer , "GeRen_jin_293296")
|
| | | # return
|
| | | # |
| | | # #查找更高一级的材料
|
| | | # findItemData = ItemCommon.FindItemFromDataByEffValue(ChConfig.Def_Type_Machining_Stuff, curEffectID, curItemLv+1)
|
| | | # |
| | | # #已经是顶级材料
|
| | | # if findItemData == None:
|
| | | # PlayerControl.NotifyCode(curPlayer, "GeRen_jin_708106")
|
| | | # return
|
| | | # |
| | | # #---创建物品,放入背包,失败则要删除物品---
|
| | | # newItem = ItemCommon.CreateSingleItem(findItemData.GetItemTypeID())
|
| | | # ItemControler.SetItemIsBind(newItem, curItem.GetIsBind())
|
| | | # |
| | | # isBind = newItem.GetIsBind()
|
| | | # |
| | | # newItemTypeID = newItem.GetItemTypeID()
|
| | | # newItemCount = newItem.GetCount()
|
| | | # |
| | | # #是否成功放入背包
|
| | | # itemControl = ItemControler.PlayerItemControler(curPlayer)
|
| | | # if not itemControl.PutInItem(IPY_GameWorld.rptItem, newItem):
|
| | | # PlayerControl.NotifyCode(curPlayer, "GeRen_jin_650657")
|
| | | # newItem.Clear()
|
| | | # return
|
| | | # |
| | | # curItemID = curItem.GetItemTypeID() #合成材料ID
|
| | | # |
| | | # #---扣钱物品并记录---
|
| | | # PlayerControl.PayMoney(curPlayer, useMoneyType, useMoney)
|
| | | # |
| | | # ItemCommon.DelItem(curPlayer, curItem, useCount, True, 'ComposeChip')
|
| | | # |
| | | # #生成物品
|
| | | # PlayerControl.NotifyCode(curPlayer, 'GeRen_jin_557507', [newItemTypeID, newItemCount])
|
| | | # |
| | | # #手续费流向记录
|
| | | # PlayerControl.DataServerMoneyLog(curPlayer, useMoneyType, 650, par = useMoney, msg = "poundage")
|
| | | # |
| | | # |
| | | # DataRecordPack.DR_StuffMachining(curPlayer, newItemTypeID, newItemCount, isBind)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
|
| | | return
|
| | | for itemID, itemCount, isBind in itemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | #给经验
|
| | | giveExp = 0
|