ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -28,8 +28,6 @@
# @change: "2013-09-18 17:00" Alee 退出锁定退出交易
# @change: "2013-09-23 19:30" Alee 红名提示修改
# @change: "2013-11-15 20:20" hxp 关闭07 3A购买背包封包功能,增加背包成功系统提示
# @change: "2013-11-27 20:30" hxp 修改结束摆摊状态事件单独处理,不在结束事件中处理
# @change: "2013-12-10 14:00" hxp 修改查看摆摊状态事件单独处理,不在结束事件中处理
# @change: "2013-12-12 14:30" hxp 增加钻石购买背包计费点事件同步
# @change: "2013-12-13 12:20" hxp 修改首登物品绑定设置
# @change: "2013-12-27 16:00" Alee 删除多余代码
@@ -80,7 +78,6 @@
import PlayerControl
import FunctionNPCCommon
import FBLogic
import PlayerShopItem
import ItemControler
import ItemCommon
import QuestCommon
@@ -845,31 +842,10 @@
    curPlayer.SetMP(curPlayer.GetMaxMP())
    
    #---给予玩家新手物品---
    itemControler = ItemControler.PlayerItemControler(curPlayer)
    
    firstLoginGiveItemList = ReadChConfig.GetEvalChConfig("FirstLogin_GiveItem")
    for itemID, itemCount, itemBind in firstLoginGiveItemList:
        if itemID == 0:
            continue
        giveItem = ItemCommon.CreateSingleItem(itemID)
        if not giveItem:
            GameWorld.ErrLog('__FirstLoginOnEnter giveItemErr = %s'%(itemID), playerID)
            continue
        if itemCount > 0:
            ItemControler.SetItemCount(giveItem, itemCount, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
                                       curPlayer.GetPlayerName())
        ItemControler.SetItemIsBind(giveItem, itemBind)
        if not itemControler.PutInItem(IPY_GameWorld.rptItem, giveItem):
            GameWorld.ErrLog('__FirstLoginOnEnter packFull, giveItemErr = %s'%(itemID), playerID)
            giveItem.Clear()
            continue
    #---初始化装备显隐---前端自己设置
    #curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask)
    #---初始化装备显隐 第1套*10+没有套装
    curPlayer.SetEquipShowSwitch(10)
    PlayerControl.SetFaceEquipIndex(curPlayer, 11012014)
    
    #默认触发一次功能开启
    if curPlayer.GetLV() == 1:
@@ -1741,25 +1717,11 @@
    RunQuestEvent(curPlayer, "on_goldinvest", "on_goldinvest", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "on_goldinvest", investType, Def_RunQuestType_Normal)
    return
def EventRespons_OnBuyTeHuiItem(curPlayer, shopID, itemShopIndex):
    # 购买特惠商店物品
    RunQuestEvent(curPlayer, "on_buy_tehuiitem", "on_buy_tehuiitem", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "on_buy_tehuiitem", shopID, Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "on_buy_tehuiitem", "%s_%s" % (shopID, itemShopIndex), Def_RunQuestType_Normal)
    return
def EventRespons_OnActivatePet(curPlayer, petID):
    # 激活宠物
    RunQuestEvent(curPlayer, "on_activatepet", "on_activatepet", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "on_activatepet", petID, Def_RunQuestType_Normal)
    return
def EventRespons_OnActiveMagicWeapon(curPlayer, mwID):
    # 激活法宝
    RunQuestEvent(curPlayer, "on_activemagicweapon", mwID, Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "on_activemagicweaponex", mwID, Def_RunQuestType_RunAll)
    RunQuestEvent(curPlayer, "on_activemagicweaponex", 0, Def_RunQuestType_RunAll)
    return
def EventRespons_MagicWeaponLV(curPlayer, mwID, lv):
@@ -1873,10 +1835,6 @@
    RunQuestEvent(curPlayer, "realmup", realmlv, Def_RunQuestType_RunAll)
    return
def EventRespons_MWSoulActive(curPlayer, soulid):
    #法宝之魂激活
    RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
    return
def EventRespons_PassQueenRelecs(curPlayer, lineID, grade):
    #X级通关X层娲皇遗迹
@@ -1898,9 +1856,9 @@
    RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal)
    return
def EventRespons_EquipByPlace(curPlayer, equipplace):
def EventRespons_EquipByPlace(curPlayer, itemClassLV, equipplace):
    #穿戴某部位装备(非时效)
    RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "equipbyplace", '%s_%s'%(itemClassLV, equipplace), Def_RunQuestType_Normal)
    return
def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):
@@ -1923,14 +1881,25 @@
    RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal)
    return
def EventRespons_EquipPlus(curPlayer):
def EventRespons_EquipPlus(curPlayer, classLV, partPlusLV):
    #强化等级变化
    RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
    return
def EventRespons_EquipStar(curPlayer):
    #装备总星级变化
    RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
    return
def EventRespons_Talk(curPlayer, eventName):
    #频道发言
    RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
    return
def EventRespons_FairyDomain(curPlayer):
    #完成缥缈仙域事件
    RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
    return
#---------------------------------------------------------------------
@@ -3767,8 +3736,6 @@
    ExitCreateFamily(curPlayer)
    ExitBillboard(curPlayer)
    #ExitEventLock(curPlayer)
    #ExitShopItem(curPlayer) # 奇迹只在切地图及下线时关闭摆摊
    #ExitWatchShopItem(curPlayer)
    #npc商店退出
    ExitNPCShop(curPlayer)
    
@@ -3808,85 +3775,6 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)      
    return
##结束摆摊事件
#@param curPlayer 玩家实例
#@return 返回值无意义
#@remarks 自定义函数:结束摆摊事件
def ExitShopItem(curPlayer):
    GameWorld.DebugLog("ExitShopItem", curPlayer.GetPlayerID())
    playerShop = curPlayer.GetPlayerShop()
    #在摆摊状态
    if playerShop.GetIsStartShop():
        PlayerShopItem.DoExitShop(curPlayer , curPlayer.GetPlayerShop())
    return
#---------------------------------------------------------------------
##结束查看摆摊事件
#@param curPlayer 玩家实例
#@return 返回值无意义
#@remarks 自定义函数:结束查看摆摊事件
def ExitWatchShopItem(curPlayer):
    curPlayerShop = curPlayer.GetPlayerShop()
    if not curPlayerShop.GetIsWatchingShop():
        return
    openShopPlayer = curPlayer.GetActionPlayer()
    __DoExitWatchShopItem(curPlayer , openShopPlayer)
    curPlayerShop.SetIsWatchingShop(0)
    return
#---------------------------------------------------------------------
##结束查看摆摊事件
#@param curPlayer 玩家实例
#@return 返回值无意义
#@remarks 自定义函数:结束查看摆摊事件
def __DoExitWatchShopItem(curPlayer , openShopPlayer):
    if openShopPlayer == None:
        return
    shop = openShopPlayer.GetPlayerShop()
    #没有开店
    if not shop.GetIsStartShop():
        return
    #商店删除这个玩家
    shop.DeleteWatchPlayer(curPlayer.GetPlayerID())
    return
#---------------------------------------------------------------------
##结束事件锁
#@param curPlayer 玩家实例
#@return 返回值无意义
#@remarks 自定义函数:结束事件锁
#===============================================================================
# def ExitEventLock(curPlayer):
#    if not curPlayer.GetHaveSetEventLock() :
#        return
#
#    #在摆摊状态不解锁,奇迹摆摊物品解锁只在切地图/下线/玩家主动结束摆摊情况下解锁
#    playerShop = curPlayer.GetPlayerShop()
#    if playerShop.GetIsStartShop():
#        return
#
#    #获得玩家物品管理器
#    ItemManager = curPlayer.GetItemManager()
#    #获得背包
#    curPack = ItemManager.GetPack(IPY_GameWorld.rptItem)
#    for i in range(curPack.GetCount()):
#        item = curPack.GetAt(i)
#        if item == None or item.IsEmpty():
#            continue
#
#        if not item.GetIsEventLocked():
#            continue
#
#        #离开事件锁
#        item.SetIsEventLocked(False)
#===============================================================================
#---------------------------------------------------------------------
##结束查看排行榜
#@param curPlayer 玩家实例
@@ -4218,79 +4106,6 @@
# @return 返回值无意义
# @remarks 客户端封包响应 //0D 0C 材料加工#tagCMaterialCompound
def StuffMachining(index, tick):
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#
#    materialCompoundPack = IPY_GameWorld.IPY_CMaterialCompound()
#    itemIndex = materialCompoundPack.GetItemIndex()
#
#    curItemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
#    curItem = curItemPack.GetAt(itemIndex)
#
#    #类型不符合
#    if  not ItemCommon.CheckItemByType(curItem, ChConfig.Def_Type_Machining_Stuff):
#        PlayerControl.NotifyCode(curPlayer, "GeRen_jin_287294")
#        return
#
#    #[金钱,金钱类型]
#    curEffMoney = curItem.GetEffectByIndex(1)
#    useMoney = curEffMoney.GetEffectValue(0)
#    useMoneyType = curEffMoney.GetEffectValue(1)
#
#    #判断金钱
#    if not PlayerControl.HaveMoney(curPlayer, useMoneyType, useMoney):
#        return
#
#    #[等级,数量]
#    curEffInfo = curItem.GetEffectByIndex(0)
#    curEffectID = curEffInfo.GetEffectID()
#    curItemLv = curEffInfo.GetEffectValue(0)
#    useCount = curEffInfo.GetEffectValue(1)
#
#    #---数量验证---
#    hasCount = curItem.GetCount()
#    if useCount > hasCount:
#        PlayerControl.NotifyCode(curPlayer , "GeRen_jin_293296")
#        return
#
#    #查找更高一级的材料
#    findItemData = ItemCommon.FindItemFromDataByEffValue(ChConfig.Def_Type_Machining_Stuff, curEffectID, curItemLv+1)
#
#    #已经是顶级材料
#    if findItemData == None:
#        PlayerControl.NotifyCode(curPlayer, "GeRen_jin_708106")
#        return
#
#    #---创建物品,放入背包,失败则要删除物品---
#    newItem = ItemCommon.CreateSingleItem(findItemData.GetItemTypeID())
#    ItemControler.SetItemIsBind(newItem, curItem.GetIsBind())
#
#    isBind = newItem.GetIsBind()
#
#    newItemTypeID = newItem.GetItemTypeID()
#    newItemCount = newItem.GetCount()
#
#    #是否成功放入背包
#    itemControl = ItemControler.PlayerItemControler(curPlayer)
#    if not itemControl.PutInItem(IPY_GameWorld.rptItem, newItem):
#        PlayerControl.NotifyCode(curPlayer, "GeRen_jin_650657")
#        newItem.Clear()
#        return
#
#    curItemID = curItem.GetItemTypeID()  #合成材料ID
#
#    #---扣钱物品并记录---
#    PlayerControl.PayMoney(curPlayer, useMoneyType, useMoney)
#
#    ItemCommon.DelItem(curPlayer, curItem, useCount, True, 'ComposeChip')
#
#    #生成物品
#    PlayerControl.NotifyCode(curPlayer, 'GeRen_jin_557507', [newItemTypeID, newItemCount])
#
#    #手续费流向记录
#    PlayerControl.DataServerMoneyLog(curPlayer, useMoneyType, 650, par = useMoney, msg = "poundage")
#
#
#    DataRecordPack.DR_StuffMachining(curPlayer, newItemTypeID, newItemCount, isBind)
    return
    
    
@@ -5063,7 +4878,7 @@
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
            return
        for itemID, itemCount, isBind in itemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
    
    #给经验
    giveExp = 0