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| | | 4021:ChConfig.TriggerType_AddSingleSkillPer, # 持续性攻击的单次攻击逐次增加技能伤害18,
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| | | 4022:ChConfig.TriggerType_SkillOverNoAttack, # 技能释放后 与TriggerType_AttackOver相反19,
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| | | 4023:ChConfig.TriggerType_BeAttackOver, # 被攻击后触发 20
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| | | 4024:ChConfig.TriggerType_AddIceAtkPer, # 攻击附加真实伤害百分比 21
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| | | #4024:ChConfig.TriggerType_AddIceAtkPer, # 攻击附加真实伤害百分比 21
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| | | 4025:ChConfig.TriggerType_AddIceAtk, # 攻击附加真实伤害固定值 22
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| | | 4026:ChConfig.TriggerType_DebuffOff, # 抵消一次debuff 23
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| | | 4027:ChConfig.TriggerType_AttackKill, # նɱ 24
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| | |
| | | 4048:ChConfig.TriggerType_MissSkill, # 闪避后触发释放技能
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| | | 4049:ChConfig.TriggerType_MissSuccessPer, # 闪避成功率提升
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| | | 4050:ChConfig.TriggerType_OneDamage, # 伤害降低到1点
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| | | 4051:ChConfig.TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
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| | | 4051:ChConfig.TriggerType_LuckyHit, # 会心一击时增加会心伤害固定值 50
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| | | 4052:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血
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| | | 4053:ChConfig.TriggerType_AddLayer, # BUFF层级增加时 52
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| | | 4054:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
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| | |
| | | 4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害
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| | | 4513:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
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| | | 4514:ChConfig.TriggerType_Buff_BeAttackSubLayer, # BUFF类:被攻击减buff层,0消失
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| | | 4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比
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| | | #4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比
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| | | 4516:ChConfig.TriggerType_ChangeHurtToHP, # BUFF类:buff中把受到伤害的xx%转化为生命值
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| | | 4517:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
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| | | 4518:ChConfig.TriggerType_ForbidenCure, # BUFF类: 禁止治疗 53
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