hch
2019-04-27 f44c22844d7176ed48b1963f36454637efaa0a54
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -446,15 +446,18 @@
        fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
        if fbMissionID:
            EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
        # 成就
        #触发激活法宝
        level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
        # 更新关卡
        if level:
            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
            if ipyData:
                mwID = ipyData.GetMWID()
                PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
        PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
#        # 成就
#        level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
#        # 更新关卡
#        if level:
#            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
#            if ipyData:
#                mwID = ipyData.GetMWID()
#                PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
                
    
    DoFBHelp(curPlayer, tick)
@@ -586,14 +589,14 @@
    if isPass:
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, 0, ChConfig.CME_Log_End, 0, 1)
    
    if lineID == IpyGameDataPY.GetFuncCfg('FirstGoldTryItem', 3):
        if not isPass:
            #副本指定线路失败了,进入首充试用引导
            if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
                PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
        else:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
#    if lineID == IpyGameDataPY.GetFuncCfg('FirstGoldTryItem', 3):
#        if not isPass:
#            #副本指定线路失败了,进入首充试用引导
#            if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
#                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
#                PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
#        else:
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
    return