| | |
| | | class ModuleFightPower():
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| | |
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| | | __AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
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| | | __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
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| | | __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性
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| | |
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| | | ## 初始化
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| | | # @param self 类实例
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| | |
| | | # if attrIndex == ChConfig.TYPE_Calc_SuperHit:
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| | | # value = ChConfig.Def_SuperHitPercent # 默认最低暴击倍值
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| | | setattr(self, self.__AttrName % attrIndex, value)
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| | | for attrIndex in self.__NolineAttrList:
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| | | setattr(self, self.__AttrNameNoline % attrIndex, 0) |
| | | return
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| | |
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| | | ## 根据战斗属性列表设置计算战斗力属性
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| | |
| | | # 设置本模块增加的线性战斗属性,非线性战斗属性增加的在刷属性时累加上去
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| | | for attrIndex, value in battleAttrDict.items():
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| | | self.AddCalcMFPAttr(attrIndex, value)
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| | | |
| | | # 非线性战斗属性仅设置时记录即可
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| | | battleNolineAttrDict = allAttrList[ChConfig.CalcAttr_BattleNoline]
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| | | for attrIndex, value in battleNolineAttrDict.items():
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| | | if attrIndex in self.__NolineAttrList:
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| | | setattr(self, self.__AttrNameNoline % attrIndex, value)
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| | | return
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| | |
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| | | ## 设置计算战斗力属性值
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| | |
| | | HPRestore = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_HPRestorePer) # 自动回复血量,固定值
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| | | DamBackPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamBackPer) * fpParam.GetCftDamBackPer() # 反伤百分比
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| | | SpeedValue = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AttrSpeed) # 移动速度值
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| | | SpeedPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrSpeed) * fpParam.GetCftSpeedPer() # 移动速度百分比系数
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| | | PetMinAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMinAtk) # 宠物最小攻击
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| | | PetMaxAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMaxAtk) # 宠物最大攻击
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| | | PetDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetDamPer) # 宠物伤害百分比提升
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| | |
| | | attrStr = ""
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| | | for attrIndex in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
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| | | attrName = self.__AttrName % attrIndex
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| | | attrValue = getattr(self, attrName)
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| | | if attrValue <= 0:
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| | | continue
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| | | |
| | | attrStr += "%s=%s," % (attrName, attrValue)
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| | | |
| | | for attrIndex in self.__NolineAttrList:
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| | | attrName = self.__AttrNameNoline % attrIndex
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| | | attrValue = getattr(self, attrName)
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| | | if attrValue <= 0:
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| | | continue
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| | |
| | | #未达到升级经验
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| | | if curTotalExp < lvUpNeedExp:
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| | | return
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| | | |
| | | needSyncTalentPoint = False
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| | | playerNeedDoLVUp = False
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| | | curLV = curPlayer.GetLV()
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| | | maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
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| | |
| | | lvIpyData = GetPlayerLVIpyData(curPlayer.GetLV())
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| | | # 大师天赋点
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| | | if lvIpyData:
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| | | PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, lvIpyData.GetTalentPoint())
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| | | addTalentPoint = lvIpyData.GetTalentPoint()
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| | | if addTalentPoint:
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| | | needSyncTalentPoint = True
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| | | PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, addTalentPoint)
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| | |
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| | | EventShell.EventResponse_LVUp(curPlayer) # 升级触发事件
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| | |
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| | |
| | | # NotifyCode(curPlayer, "GeRen_liubo_127574")
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| | |
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| | | #===================================================================
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| | | |
| | | # 天赋点通知
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| | | if needSyncTalentPoint:
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| | | PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
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| | | # 升级需要执行的游戏功能处理
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| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
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| | | ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性
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| | |
| | | speed = int(speed * (ShareDefine.Def_MaxRateValue + buffSpeedPer) / float(ShareDefine.Def_MaxRateValue) + buffSpeed)
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| | | GameWorld.DebugLog(" buff影响后速度值: speed=%s,buffSpeedPer=%s,buffSpeed=%s" % (speed, buffSpeedPer, buffSpeed))
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| | |
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| | | speed = max(speed, 0) #防小于0错误
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| | | if GetSpeedValue(curPlayer) != speed:
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| | | SetSpeedValue(curPlayer, speed)
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| | | moveSpeed = eval(FormulaControl.GetCompileFormula("MoveSpeed", moveSpeedFormat))
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