| | |
| | | import SkillShell
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| | | import BuffSkill
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| | | import BaseAttack
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| | | import PlayerTruck
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| | | import ChNetSendPack
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| | | import SkillCommon
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| | | import AttackCommon
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| | | import ItemControler
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| | |
| | | import BossHurtMng
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| | | import PlayerSuperMarket
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| | | import GameLogic_FamilyInvade
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| | | #import GameLogic_MunekadoTrial
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| | | import GameLogic_GatherSoul
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| | | import FormulaControl
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| | | import PlayerMagicWeapon
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| | | import PlayerBossReborn
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| | |
| | | # 根据平均等级
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| | | elif lvStrengthenType == 1:
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| | | strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
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| | | # 根据按成长等级的上下限随机
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| | | elif lvStrengthenType == 4:
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| | | randMinLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMinLV)
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| | | randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
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| | | strengthenLV = random.randint(randMinLV, randMaxLV)
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| | |
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| | | if strengthenIpyData.GetCmpNPCBaseLV():
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| | | strengthenLV = max(strengthenLV, curNPC.GetLV())
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| | |
| | | curNPC.Notify_HPEx()
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| | | curNPC.Notify_MaxHPEx()
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| | | #GameWorld.DebugLog(" aftHP=%s,aftMaxHP=%s" % (aftHP, aftMaxHP))
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| | | |
| | | # 机器人复活初始化给技能
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| | | if isReborn and curNPC.GetType() == ChConfig.ntRobot:
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| | | __OnFBRobotReborn(curNPC, strengthenLV)
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| | | |
| | | return
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| | |
|
| | | def __OnFBRobotReborn(curNPC, npcLV):
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| | | tick = GameWorld.GetGameWorld().GetTick()
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| | | lineID = GameWorld.GetGameWorld().GetLineID()
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| | | objID = curNPC.GetID()
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| | | jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("FBRobotCfg", 1)
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| | | robotJob = random.choice(jobSkillDict.keys())
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| | | lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
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| | | lineRobotJobDict[objID] = robotJob
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| | | PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
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| | | skillInfoDict = jobSkillDict[robotJob]
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| | | skillIDList = []
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| | | for skillInfo, needLV in skillInfoDict.items():
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| | | if npcLV < needLV:
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| | | continue
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| | | if isinstance(skillInfo, int):
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| | | skillIDList.append(skillInfo)
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| | | else:
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| | | skillIDList += list(skillInfo)
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| | | GameWorld.DebugLog("给机器人NPC技能: objID=%s,robotJob=%s,npcLV=%s, %s" % (objID, robotJob, npcLV, skillIDList))
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| | | skillManager = curNPC.GetSkillManager()
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| | | for skillID in skillIDList:
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| | | skillManager.LearnSkillByID(skillID)
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| | | playerManager = GameWorld.GetMapCopyPlayerManager()
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| | | for index in xrange(playerManager.GetPlayerCount()):
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| | | curPlayer = playerManager.GetPlayerByIndex(index)
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| | | if not curPlayer:
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| | | continue
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| | | FBLogic.DoFBHelp(curPlayer, tick)
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| | | return
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| | |
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| | |
|
| | | def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV):
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| | | skillManager = curNPC.GetSkillManager()
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| | | jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1)
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| | | if job not in jobSkillDict:
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| | | return
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| | | skillInfoDict = jobSkillDict[job]
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| | | #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}}
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| | | skillIDList = []
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| | | for skillInfo, needLV in skillInfoDict.items():
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| | | if npcLV < needLV:
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| | | continue
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| | | if isinstance(skillInfo, int):
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| | | skillIDList.append(skillInfo)
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| | | else:
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| | | skillIDList += list(skillInfo)
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| | | GameWorld.DebugLog("给NPC技能: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
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| | | for skillID in skillIDList:
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| | | skillManager.LearnSkillByID(skillID)
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| | | return
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| | |
|
| | | def GetNPCStrengthenAttrDict(npcID, strengthenLV=0, strengthenPlayerCnt=0, strengthenIpyData=None):
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| | |
| | |
|
| | | attrDict = {}
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| | | paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
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| | | attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
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| | | attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
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| | | playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
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| | | npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
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| | | baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
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| | |
| | | paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
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| | | MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
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| | | LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
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| | | |
| | | LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
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| | | attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
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| | | for attrKey, strengthenFormat in attrStrengthenList:
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| | | strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
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| | | strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
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| | | #GameWorld.DebugLog(" %s=%s" % (attrKey, strengthenValue))
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| | | locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
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| | | attrDict[attrKey] = strengthenValue
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| | |
| | | AttackCommon.ClearTeamPlayerHurtValue(curNPC)
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| | | # 清除自定义伤血列表
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| | | #BossHurtMng.ClearHurtValueList(curNPC)
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| | |
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| | | if curNPC.GetType() == ChConfig.ntRobot:
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| | | lineID = GameWorld.GetGameWorld().GetLineID()
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| | | lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
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| | | lineRobotJobDict.pop(curNPC.GetID(), 0)
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| | | PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
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| | | |
| | | # C++设置npc死亡
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| | | curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
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| | | curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
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| | |
| | | def GetIsBossView(self):
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| | | # 主动视野情况,GetIsBoss 0 1 4 为普通NPC视野(有视野范围配置,但去除视野刷新),其他为BOSS类视野有刷新
|
| | | curNPC = self.__Instance
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| | | if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC):
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| | | if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC) and curNPC.GetType() != ChConfig.ntRobot:
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| | | return False
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| | |
|
| | | return True
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| | |
| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
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| | | return
|
| | | speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
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| | | |
| | | curNPC.SetSpeed(speed)
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| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
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| | | if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
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| | | #目前只在聚魂副本里通知
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| | | NPCSpeedChangeNotify(curNPC, speed)
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| | | return
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| | |
|
| | |
|
| | |
| | | ownerType, ownerID = hurtType, hurtID
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| | | itemCnt = moneyValue if itemID == moneyID else 1
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| | | isBind = dropIDBindDict.get(itemID, 1)
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| | | |
| | | |
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
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| | | if not curItem:
|
| | | continue
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| | | |
| | | if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
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| | | GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
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| | | dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
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| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | | curItem.Clear()
|
| | | continue
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| | |
|
| | | if isDropInItemPack:
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| | |
| | | if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
|
| | | event=["NPCDrop", False, {"npcID":npcID}]):
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| | | #通知客户端
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| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
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| | | vItemDrop.ItemTypeID = itemID
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| | | vItemDrop.PosX = resultX
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| | | vItemDrop.PosY = resultY
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| | | vItemDrop.UserData = dropItemDataStr
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| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
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| | | NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
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| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | | |
| | | else:
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| | | self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
|
| | | return
|
| | |
|
| | | def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
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| | | #通知客户端
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| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
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| | | vItemDrop.ItemTypeID = itemID
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| | | vItemDrop.PosX = posX
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| | | vItemDrop.PosY = posY
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| | | vItemDrop.UserData = userDataStr
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| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
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| | | NetPackCommon.SendFakePack(player, vItemDrop)
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| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ## NPC被杀死逻辑处理
|
| | | # @param self 类实例
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| | |
| | | GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
|
| | | return
|
| | |
|
| | | def NPCSpeedChangeNotify(curNPC, speed):
|
| | | ##通知NPC速度
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| | | sendPack = ChNetSendPack.tagObjInfoRefresh()
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| | | sendPack.Clear()
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| | | sendPack.ObjID = curNPC.GetID()
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| | | sendPack.ObjType = curNPC.GetGameObjType()
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| | | sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
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| | | sendPack.Value = speed
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| | | curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
|
| | | return
|