| | |
| | | BYTE _QualityLV; //品级
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| | | };
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| | |
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| | | //情缘提亲表
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| | |
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| | | struct tagMarry
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| | | {
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| | | BYTE _BridePriceID; //聘礼ID
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| | | list CostMoneyInfo; //消耗货币类型|数值
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| | | BYTE CanBuyCount; //可购买次数
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| | | BYTE IsDayReset; //是否每日重置
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| | | };
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| | |
|
| | | //情缘情戒表
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| | |
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| | | struct tagLoveRing
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| | | {
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| | | BYTE _RingClassLV; //情戒阶级
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| | | BYTE _RingStarLV; //情戒星级
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| | | list CoupleAttrType; //仙侣属性类型(非累积)
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| | | list CoupleAttrValue; //仙侣属性值(非累积)
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| | | list StarAttrType; //星级额外属性类型(非累积)
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| | | list StarAttrValue; //星级额外属性值(非累积)
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| | | list UpItemAttrType; //每x个培养丹增加属性类型,x=UpEatItemPerCount
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| | | list UpItemAttrValue; //每x个培养丹增加属性值,x=UpEatItemPerCount
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| | | DWORD NeedEatCount; //升级所需个数(非累计)
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| | | DWORD UpEatItemPerCount; //每次培养消耗x个
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| | | };
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| | |
|
| | | //骑宠幻化表
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| | |
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| | | struct tagHorsePetSkin
|