| | |
| | |
|
| | | Def_PlayerKey_PrivateTalk = 'PrivateTalk' #追踪密频(1:开启 0:关闭)
|
| | | #---------------------------------------------------------------------
|
| | | # GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
|
| | | # GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
|
| | | (
|
| | | gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
|
| | | ) = range(1)
|
| | |
|
| | | #GM工具回复值
|
| | | Def_GMTool_Succeed = 1
|
| | | Def_GMTool_Fail = 250
|
| | |
| | | Def_Billboard_MaxCnt = 100
|
| | | #---------------------------------------------------------------------
|
| | | #请求类型(需要和MapServer中的一致)
|
| | | Def_QueryType_Count = 56
|
| | | Def_QueryType_Count = 55
|
| | | (
|
| | | queryType_sqtPlayer, #查询玩家
|
| | | queryType_sqtFamilyWar, #家族战
|
| | |
| | | queryType_EnterFB, #进入副本
|
| | | queryType_NPCInfo, #查询NPCInfo
|
| | | queryType_NPCCnt, #查询NPC数量
|
| | | queryType_MirrorPlayer, #镜像玩家
|
| | | ) = range(0, Def_QueryType_Count)
|
| | | #------------------------------------------------------------------------------
|
| | | #家族某行为类型保存的条数
|