hxp
2024-10-17 f51835257345c50c4d3e5e0ecda7455401fb76ad
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -31,6 +31,7 @@
import CrossBattlefield
import CrossRealmPlayer
import PyGameDataStruct
import PlayerPackData
import IpyGameDataPY
import PyDataManager
import CrossRealmPK
@@ -74,6 +75,9 @@
        return True
    
    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
        return True
    if PlayerPackData.IsPackDataPlayer(playerID):
        return True
    
    #跨服榜单上的默认保留
@@ -123,6 +127,8 @@
def DelOutofTimeViewCacheData():
    ## 删除过期的查看缓存数据
    PlayerPackData.DelOutofTimePackData()
    
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -248,9 +254,6 @@
def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
    ## 更新同步跨服基础查看缓存
    #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
    olMgr = ChPlayer.GetOnlinePlayerMgr()
    olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
    curCache = FindViewCache(playerID, True)
    if not curCache:
        return {}
@@ -285,6 +288,11 @@
#    ...         ...
#    WORD        ItemDataSize20;
#    char        ItemData20[ItemDataSize20];
#    BYTE        PackDataSyncState;    // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
#    DWORD       PackDataLen;
#    char        PackData[PackDataLen];
#    WORD        PackMsgLen;
#    char        PackMsg[PackMsgLen];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
    playerID = curPackData.PlayerID
@@ -321,12 +329,15 @@
        setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
        #GameWorld.DebugLog("    更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
        
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    # 在可能删除之前执行打包数据相关逻辑
    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData)
    if isLogout:
        #不需要保存离线数据的,直接删除缓存数据
        if not IsSaveDBViewCache(curCache):
            DeleteViewCache(playerID)
            return
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if curPlayer:
            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
            curCache.GeTuiIDSize = len(curCache.GeTuiID)