hxp
2024-10-17 f51835257345c50c4d3e5e0ecda7455401fb76ad
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -54,6 +54,7 @@
import GameObj
import BuffSkill
import PlayerState
import MirrorAttack
import ChPyNetSendPack
import NPCHurtManager
import NetPackCommon
@@ -2789,6 +2790,18 @@
        恶意攻击自己的玩家无论什么情况下都可反击,不用切换模式
    '''
    #关系有3层,无-友好-敌人
    #镜像PK下,无视PK区域、PK模式等,仅验证双方是否同一阵营
    curBattleID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)
    tagBattleID = tagPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)
    if curBattleID and curBattleID == tagBattleID:
        battle = MirrorAttack.GetMirrorBattleByID(curBattleID)
        if battle.batState != ChConfig.Def_MirrorBatState_Fight:
            return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
        if curPlayer.GetFaction() != tagPlayer.GetFaction():
            return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    #判断是否可释放(增/减)技能或普攻
    if CheckPlayersRelationInFB_IsNone(curPlayer, tagPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None