| | |
| | | Def_FBMapID_ArenaBattle = 31290
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| | | #情缘副本
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| | | Def_FBMapID_Love = 31300
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| | | #镜像切磋
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| | | Def_FBMapID_MirrorBattle = 100
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| | |
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| | | #回合战斗自定义地图ID
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| | | TurnFightMapIDList = (
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| | |
| | | Def_TFMapID_SendToGameServer = [Def_TFMapID_MineArea]
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| | |
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| | | #前端自定义场景地图
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| | | ClientCustomScene = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle]
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| | | ClientCustomSceneList = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle, Def_FBMapID_MirrorBattle]
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| | |
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| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
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| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing,
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| | |
| | | 'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场
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| | | 'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界
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| | | 'MineArea':[Def_TFMapID_MineArea], #福地
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| | | 'MirrorBattle':[Def_FBMapID_MirrorBattle], #镜像切磋
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| | | }
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| | |
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| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
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| | |
| | |
|
| | | #---------------------------------------------------------------------
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| | | #请求类型(需要和GameServer中的一致)
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| | | Def_QueryType_Count = 56
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| | | Def_QueryType_Count = 55
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| | | (
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| | | queryType_sqtPlayer, #查询玩家
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| | | queryType_sqtFamilyWar, #家族战
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| | |
| | | queryType_EnterFB, #进入副本
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| | | queryType_NPCInfo, #查询NPCInfo
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| | | queryType_NPCCnt, #查询NPC数量
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| | | queryType_MirrorPlayer, #镜像玩家
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| | | ) = range(0, Def_QueryType_Count)
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| | | #------------------------------------------------------------------------------
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| | | #---------------------------------------------------------------------
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| | |
| | | Def_PlayerState_Ice, # 寒冰状态(同减速) 19
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| | | ) = range(20)
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| | |
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| | | #镜像战斗状态 0-无;1-准备中;2-自由战斗;3-结束
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| | | (
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| | | Def_MirrorBatState_Init, # 初始化 0
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| | | Def_MirrorBatState_Prepare, # 初始化完毕,准备阶段 1
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| | | Def_MirrorBatState_Fight, # 战斗阶段 2
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| | | Def_MirrorBatState_Over, # 战斗结束 3
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| | | ) = range(4)
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| | |
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| | | #---SetDict 含NPC字典KEY,不存于数据库---
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| | | Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性
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| | |
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| | |
| | | Def_PlayerKey_TransTick = 'TransTick' # 传送tick
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| | | Def_PlayerKey_SyncVIPKillNPCLVInfo = 'SyncVIPKillNPCLVInfo' # 击杀NPC增加VIP杀怪等级经验信息同步开关
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| | | Def_PlayerKey_RequestEnterCrossServerTick = 'RequestEnterCrossServerTick' # 上次请求进入跨服tick
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| | | Def_PlayerKey_MirrorBattleTime = 'MirrorBattleTime' # 最近一次请求镜像战斗时间戳
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| | | Def_PlayerKey_MirrorBattleID = 'MirrorBattleID' # 镜像战斗ID,有值时代表处于镜像战斗中
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| | |
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| | | Def_PlayerKey_FamilyArrestQueryState = 'ArrestQueryState' # 家族悬赏任务完成查询状态
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| | | Def_PlayerKey_Frist_Lock = "Frist_Lock" # 是否接受了任务1
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| | |
| | | Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录
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| | | Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录
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| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
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| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
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| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
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| | | Def_PDict_DayOnlineTime = "OnlineTime" # 当日在线时长
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| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
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| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
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