ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyCloudBuy.py
@@ -51,7 +51,7 @@ playerManager = GameWorld.GetPlayerManager() for index in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(index) if curPlayer.GetID() == 0: if not GameWorld.IsNormalPlayer(curPlayer): continue __CheckLuckyCloudBuyID(curPlayer) Sync_LuckyCloudBuyPlayerInfo(curPlayer) # 该功能收到就同步,不论有没有重置,因为可能由跨服关闭变为开启时的数据同步