| | |
| | | GameWorld.DebugAnswer(curPlayer, "设大本营: FamilyGCZ c 等级 [经验]")
|
| | | GameWorld.DebugAnswer(curPlayer, "攻击城池: FamilyGCZ a 城池ID [攻击次数 仙盟ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "攻击城池: FamilyGCZ h 城池ID 剩余血量 [攻击方人数 仙盟ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "技能攻击: FamilyGCZ s 技能类型 [城池ID 攻方ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "击毁城池: FamilyGCZ k [城池ID 攻击方仙盟ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "输出城池: FamilyGCZ p [战场类型 分组编号]")
|
| | | GameWorld.DebugAnswer(curPlayer, "山寨竞猜: FamilyGCZ g 人数 [竞猜ID1 ID2 ID3]")
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "设置体力: %s" % updEnergy)
|
| | | return
|
| | |
|
| | | if value in ["x", "c", "a", "h", "k", "p", "g"]:
|
| | | if value in ["x", "c", "a", "h", "k", "p", "g", "s"]:
|
| | | dataMsg = {"ActMsgType":"GMCMD", "playerID":playerID, "msgList":msgList}
|
| | | GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FamilyGCZ, dataMsg)
|
| | | return
|