hch
2019-06-28 f5a2d72d60cf43cf28a44868d62deeda8d10482f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -25,6 +25,7 @@
import OperControlManager
import GameObj
import CrossPlayerData
import AttackCommon
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -51,6 +52,8 @@
    and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss:
        # 释放后 对指定BOSS无效的技能
        return True
    buffOwner = AttackCommon.ElfChangeAttacker(buffOwner)  # Elf灵为替身攻击,要取玩家的属性
    
    result = AddBuffNoRefreshState(curObj, buffType, curSkill, tick, addBuffValueList, buffOwner, addForce)
    
@@ -88,6 +91,10 @@
def GetBuffReplaceType(curSkill):
    return curSkill.GetCanRepeatTime()/10
# buff根据释放者不同判断是否共存buff,百位数 Def_Buff_NoCoexist
def GetBuffCoexistType(curSkill):
    return curSkill.GetCanRepeatTime()/10%10
def GetBuffMaxLayer(curSkill):
    layerMaxCnt = 0
    hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_LayerCnt)
@@ -119,7 +126,7 @@
    if not SkillCommon.IsBuff(curSkill):
        GameWorld.ErrLog("%s 不能加这个buff, 因为它是攻击技能! %s-->TypeID = %d"%(curObj.GetName(), curSkill.GetSkillName(), curSkill.GetSkillType()))
        return False
    buffTuple = SkillCommon.GetBuffManagerByBuffType( curObj, buffType )
    #通过类型获取目标的buff管理器为空,则跳出
    if buffTuple == ():
@@ -148,6 +155,8 @@
    curSkillLV = curSkill.GetSkillLV()
    #替换模式
    buffReplaceType = GetBuffReplaceType(curSkill)
    #共存模式
    buffCoexistType = GetBuffCoexistType(curSkill)
    #时间处理类型
    buffRepeatTimeType = GetBuffRepeatTimeType(curSkill) 
    #用于BUFF满的时候处理刷新逻辑
@@ -176,9 +185,9 @@
        if buffSkill.GetSkillTypeID() != curSkillTypeID:
            continue
        
        if buffReplaceType == ChConfig.Def_Buff_Coexist and buffOwner:
        if buffCoexistType == ChConfig.Def_Buff_Coexist and buffOwner:
            #可同时存在的buff,判断释放者是否不一样
            if buffSkill.GetOwnerID() != buffOwner.GetID() or buffSkill.GetOwnerType() != buffOwner.GetGameObjType():
            if curBuff.GetOwnerID() != buffOwner.GetID() or curBuff.GetOwnerType() != buffOwner.GetGameObjType():
                continue
        
        #--------------技能类型ID相同
@@ -223,14 +232,13 @@
                changeLayer = True
                    
            # Def_Buff_Replace_New和Def_Buff_Recharge 均可走到此逻辑
            __BuffCanRemain(buffState, curBuff, i, resultTime, plusValueList, buffOwner)
            # 此处考虑下plusValue变强是否刷属性
            #DoAddBuffOver(curObj, curSkill, addBuff, tick)
            __BuffCanRemain(curObj, buffState, curBuff, i, resultTime, plusValueList, buffOwner)
            return changeLayer
        else:
            if buffReplaceType == ChConfig.Def_Buff_Recharge:
                # 充能型
                __BuffCanRemain(buffState, curBuff, i, resultTime, plusValueList, buffOwner)
                __BuffCanRemain(curObj, buffState, curBuff, i, resultTime, plusValueList, buffOwner)
                return
            
            processInterval = curBuff.GetProcessInterval()
@@ -372,7 +380,7 @@
        if triggerType == -1:
            continue
        passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj)
        passiveEff.AddBuffInfoByEffect(curEffect, skillID)
        passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType)
        
    #添加BUFF后的特殊处理
@@ -402,7 +410,11 @@
    #触发被动技能
    if buffOwner:
        PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddBuffOver, tick)
        # 此处不能传技能curSkill 屏蔽被动触发被动限制
        # 暂且特殊处理控制类buff才触发
        if SkillCommon.GetBuffType(curSkill) == IPY_GameWorld.bfActionBuff:
            PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver, False)
    #是否是持续性技能
    isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List
    
@@ -424,7 +436,7 @@
        if not callFunc:
            continue
        
        callFunc(curObj, addBuff, curEffect, tick)
        callFunc(curObj, addBuff, curEffect, tick, buffOwner)
    
    return
@@ -532,14 +544,15 @@
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def __BuffCanRemain(buffState, curBuff, buffIndex, resultTime, plusValueList, buffOwner):
def __BuffCanRemain(curObj, buffState, curBuff, buffIndex, resultTime, plusValueList, buffOwner):
    if resultTime != -1:
        curBuff.SetRemainTime(resultTime)
    #重置buff总值
    __SetBuffValue(curBuff , plusValueList , buffOwner)
    buffState.Sync_RefreshBuff(buffIndex, curBuff.GetRemainTime())
    DoAddBuffOver(curObj, curBuff.GetSkill(), curBuff, buffOwner, GameWorld.GetGameWorld().GetTick())
    return
#---------------------------------------------------------------------
@@ -562,6 +575,8 @@
        return curBuff, i
    
    return None, 0
#---------------------------------------------------------------------
## 刷新BUFF的时间
#  @param curBuff 当前BUFF
@@ -627,6 +642,9 @@
    
    index = 0
    isPlayerTJG = (curObj.GetGameObjType() == IPY_GameWorld.gotPlayer and PlayerTJG.GetIsTJG(curObj))
    skillIDListInDelBuff = []   # buff消失中需要处理添加buff,外层处理避免错乱
    while index < buffState.GetBuffCount():
        curBuff = buffState.GetBuff( index )
        if not curBuff:
@@ -675,11 +693,34 @@
        buffState.DeleteBuffByIndex( index )
        SkillShell.ClearBuffEffectBySkillID(curObj, curSkill.GetSkillID(), ownerID, ownerType)
        
        addSkillID = curObj.GetDictByKey(ChConfig.Def_PlayerKey_SkillInDelBuff)
        if addSkillID:
            skillInfo = [addSkillID, ownerID, ownerType]
            if skillInfo not in skillIDListInDelBuff:
                skillIDListInDelBuff.append(skillInfo)
            curObj.SetDict(ChConfig.Def_PlayerKey_SkillInDelBuff, 0)
    OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick)
    #执行DoBuffDisApper中,标记的玩家处理要求
    __DoBuffDisApperByKey( curObj , tick )
        
    return isRefresh, delResult
# DoBuffDisApper不能做Buff添加和删除逻辑!!!!!不然指针会错乱, 故在外层处理
def OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick):
    posX, posY = curObj.GetPosX(), curObj.GetPosY()
    for skillInfo in skillIDListInDelBuff:
        attacker = GameWorld.GetObj(skillInfo[1], skillInfo[2])
        if not attacker:
            attacker = curObj
        skillData = GameWorld.GetGameData().GetSkillBySkillID(skillInfo[0])
        if not skillData:
            continue
        SkillShell.Trigger_UseSkill(attacker, curObj, skillData, tick, posX, posY)
    return
#---------------------------------------------------------------------
## 执行buff消失触发逻辑
@@ -961,7 +1002,10 @@
def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True, owner = None):
    sendPack = ChNetSendPack.tagObjAddBuff()
    if not curBuff:
        return
    if not curBuff.GetSkill():
        return
    sendPack.ObjType = gameObj.GetGameObjType()
    sendPack.ObjID = gameObj.GetID();
    sendPack.SkillID = curBuff.GetSkill().GetSkillID();