ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py
@@ -26,7 +26,7 @@
    GameWorld.DebugAnswer(curPlayer, "---------- %s" % GameWorld.GetCurrentDataTimeStr())
    GameWorld.DebugAnswer(curPlayer, "清除伴侣: Couple 0")
    GameWorld.DebugAnswer(curPlayer, "重置聘礼: Couple 0 1")
    GameWorld.DebugAnswer(curPlayer, "设置伴侣: Couple 1 目标ID [可选聘礼ID]")
    GameWorld.DebugAnswer(curPlayer, "设置成亲: Couple 1 伴侣ID [可选聘礼ID]")
    GameWorld.DebugAnswer(curPlayer, "设亲密度: Couple 2 目标ID 亲密度")
    GameWorld.DebugAnswer(curPlayer, "增加密度: Couple 3 目标ID 亲密度")
    return
@@ -67,17 +67,19 @@
            
        return
    
    # 设置伴侣
    # 设置成亲
    elif value1 == 1:
        if couple:
            GameWorld.DebugAnswer(curPlayer, "已有伴侣! coupleID=%s" % couple.GetCoupleID(playerID))
            return
        tagPlayerID = gmList[1] if len(gmList) > 1 else 0
        if not tagPlayerID or tagPlayerID == playerID:
            GameWorld.DebugAnswer(curPlayer, "非法伴侣玩家ID:%s,playerID=%s" % (tagPlayerID, playerID))
            return
        if couple:
            if couple.GetCoupleID(playerID) != tagPlayerID:
                GameWorld.DebugAnswer(curPlayer, "已有伴侣! coupleID=%s" % couple.GetCoupleID(playerID))
                return
        tagCouple = coupleMgr.GetCouple(tagPlayerID)
        if tagCouple:
            if tagCouple.GetCoupleID(tagPlayerID) != playerID:
            GameWorld.DebugAnswer(curPlayer, "对方已有伴侣! tagCoupleID=%s" % tagCouple.GetCoupleID(tagPlayerID))
            return