ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -348,8 +348,9 @@
                break
    
    key = (mapID, copyMapID)
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, {})
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, None)
    if not copyMapObj:
        return
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    
@@ -496,6 +497,12 @@
    
    # 组队副本, 有队伍的情况才验证其他队员可否进入,否则代表单人进入
    if gameMap.GetMapFBType() == ChConfig.fbtTeam:
        if tagMapID == ChConfig.Def_FBMapID_Love:
            onlyDoubleTeam = IpyGameDataPY.GetFuncCfg("LoveFB", 1)
            if onlyDoubleTeam:
                if PlayerTeam.CheckTeamOnLineCount(curPlayer.GetTeam(), includeTJG=False) != 2:
                    PlayerControl.NotifyCode(curPlayer, "OnlyTwoMemTeamCanEnter", [tagMapID])
                    return
        PlayerTeam.OnEnterFBTeamAsk(curPlayer, PlayerTeam.TeamFBAskType_Enter, tagMapID, tagLineID, tick)
        return