| | |
| | | import PlayerControl
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| | | import IPY_GameServer
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| | | import DataRecordPack
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| | | import cPickle
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| | | #---------------------------------------------------------------------
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| | |
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| | | ## 设置玩家家族行为
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| | |
| | | # @return None
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| | | def MapServer_PlayerFamilyActionNote(curPlayer, actionType, actionData, tick):
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| | |
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| | | actionDataList = eval(actionData)
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| | | actionDataList = cPickle.loads(actionData)
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| | |
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| | | familyId = curPlayer.GetFamilyID()
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| | |
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| | |
| | | def __RequestAddFamilyNote(curPlayer, actionType, actionDataList, tick):
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| | |
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| | | requestAddFamilyID = actionDataList[0] # 申请进入的家族
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| | | fightPower = actionDataList[1] if len(actionDataList) > 1 else curPlayer.GetFightPower()
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| | | fightPower = actionDataList[1] if len(actionDataList) > 1 else PlayerControl.GetFightPower(curPlayer)
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| | | requestPlayerName = curPlayer.GetName() # 申请的玩家名字
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| | |
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| | | familyManager = GameWorld.GetFamilyManager()
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| | |
| | | return
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| | |
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| | | #玩家Id, 等级,职业,战斗力
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| | | actionDataList = [curPlayer.GetID(), curPlayer.GetLV(), curPlayer.GetJob(), fightPower]
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| | | actionDataList = [curPlayer.GetID(), curPlayer.GetLV(), curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
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| | |
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| | | result = AddFamilyActionNote(requestPlayerName, requestAddFamilyID, actionType, actionDataList, tick, False)
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| | | if not result:
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| | |
| | | playerLV = familyActionData.GetValue2() # 等级
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| | | playerJob = familyActionData.GetValue3() # ְҵ
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| | | fightPower = familyActionData.GetValue4() # 战斗力
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| | | |
| | | fightPower += familyActionData.GetValue5() * ChConfig.Def_PerPointValue
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| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if not tagPlayer:
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| | | isOnLine = 0
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| | | else:
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| | | isOnLine = 1
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| | | playerLV = tagPlayer.GetLV()
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| | | if tagPlayer.GetFightPower() > fightPower:
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| | | fightPower = tagPlayer.GetFightPower()
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| | | if PlayerControl.GetFightPower(tagPlayer) > fightPower:
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| | | fightPower = PlayerControl.GetFightPower(tagPlayer)
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| | |
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| | | memberInfo = ChPyNetSendPack.tagtMemberInfo()
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| | | memberInfo.PlayerID = playerID
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| | |
| | | memberInfo.Name = requestPlayerName
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| | | memberInfo.PlayerLV = playerLV
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| | | memberInfo.PlayeJob = playerJob
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| | | memberInfo.PlayeFightPower = fightPower
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| | | memberInfo.PlayeFightPower = fightPower % ChConfig.Def_PerPointValue
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| | | memberInfo.PlayeFightPowerEx = fightPower / ChConfig.Def_PerPointValue
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| | | memberInfo.RequestTime = requestTime
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| | | memberInfo.IsOnLine = isOnLine
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| | | packList.append(memberInfo)
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| | |
| | | #GameWorld.DebugLog("普通成员不记录家族官员模型装备信息!")
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| | | return
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| | |
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| | | modelEquipInfoList = PlayerViewCache.GetPlayerCacheEquipView(playerID)
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| | | modelEquipInfoList = []
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| | | #modelEquipInfoList = PlayerViewCache.GetPlayerCacheEquipView(playerID)
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| | | if not modelEquipInfoList:
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| | | #GameWorld.DebugLog("找不到家族官员模型装备信息, 不记录!familyID=%s,playerID=%s" % (familyID, playerID))
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| | | return
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