ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerLove.py
@@ -928,7 +928,9 @@
    ipyData = IpyGameDataPY.GetIpyGameData("Marry", bridePriceID)
    if not ipyData:
        return
    candyItemInfo = ipyData.GetCandyItemInfo()
    candyItemInfo = []
    candyItemWeightInfo = ipyData.GetCandyItemWeightInfo()
    candyNotifyItemInfo = ipyData.GetCandyNotifyItemInfo()
    
    playerFreeEatCount = candyObj.playerFreeEatCountDict.get(playerID, 0)
    playerFireworksCount = candyObj.fireworksCountDict.get(playerID, 0)
@@ -951,7 +953,15 @@
        
        updProsperity = candyObj.prosperity
        updPlayerFreeEatCount = candyObj.playerFreeEatCountDict.get(playerID, 0)
        GameWorld.Log("更新喜糖宴会: updProsperity=%s,updPlayerFreeEatCount=%s" % (updProsperity, updPlayerFreeEatCount), playerID)
        getCandyItemInfo = GameWorld.GetResultByWeightList(candyItemWeightInfo, [])
        if getCandyItemInfo:
            candyItemInfo.append(getCandyItemInfo)
            itemID, itemCount = getCandyItemInfo[:2]
            if itemID in candyNotifyItemInfo:
                PlayerControl.WorldNotify(0, "EatCandyItemNotify", [curPlayer.GetName(), itemID, itemCount])
        GameWorld.Log("更新喜糖宴会: updProsperity=%s,updPlayerFreeEatCount=%s,getCandyItemInfo=%s"
                      % (updProsperity, updPlayerFreeEatCount, getCandyItemInfo), playerID)
        
    return canBuy, isFree, costMoneyType, costMoneyValue, candyItemInfo