hxp
2020-02-12 f5d557cc9d0f2911e60dfd10605b5613adaa1785
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7403,11 +7403,20 @@
    value = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Activity_TotalPoint, 0) >= value
##活跃放置判断可否领奖
##活跃放置状态判断
# @param None
# @return None <Check_Activityplacereward />
def ConditionType_Check_Activityplacereward(curPlayer, curMission, curActionNode):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardCount) > 0
# @return None <Check_Activityplace state="状态0-未启动,1-可启动,2-进行中,3-可领奖"/>
def ConditionType_Check_Activityplace(curPlayer, curMission, curActionNode):
    state = GameWorld.ToIntDef(curActionNode.GetAttribute("state"), 0)
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRewardCount) > 0:
        return state == 3
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActivityPlaceRemainCount) > 0:
        return state == 2
    curPoint = PlayerActivity.__GetPDictValue(curPlayer, ChConfig.Def_PDict_ActivityCanCostTotalPoint)
    costPoint = IpyGameDataPY.GetFuncCfg("ActivityPlace", 2) # 单次放置消耗的活跃点数
    if curPoint >= costPoint:
        return state == 1
    return state == 0
##设置当前货币类型对应值
# @param curPlayer 玩家实例