| | |
| | | import PlayerNewFairyCeremony
|
| | | import PlayerFeastRedPacket
|
| | | import PlayerLuckyTreasure
|
| | | import PlayerAuctionHouse
|
| | | import PlayerRefineStove
|
| | | import PlayerFlashSale
|
| | | import PlayerWishingWell
|
| | |
| | | PlayerBindJadeWheel.OnDay(curPlayer)
|
| | | # 特殊时间点X点过天
|
| | | elif onEventType == ShareDefine.Def_OnEventTypeEx:
|
| | | # 资源找回
|
| | | PlayerRecover.RecoverOnDay(curPlayer)
|
| | | #触发每日任务重置脚本
|
| | | EventShell.EventResponse_OnDay(curPlayer)
|
| | | #购买次数清空
|
| | | Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer)
|
| | | # 世界boss
|
| | | BossHurtMng.OnDay(curPlayer)
|
| | | |
| | | #我要太极过天
|
| | | PlayerDiceEx.OnDay(curPlayer)
|
| | | # 资源找回
|
| | | PlayerRecover.RecoverOnDay(curPlayer)
|
| | | # 世界boss
|
| | | BossHurtMng.OnDay(curPlayer)
|
| | | # 仙盟过天
|
| | | PlayerFamily.FamilyPlayerOnDay(curPlayer)
|
| | | # 重置物品每日使用次数
|
| | |
| | | PyGameData.g_familyPartyInfo = eval(msgValue)
|
| | | return
|
| | |
|
| | | if key == ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem:
|
| | | mapID, familyAuctionItemDict = eval(msgValue)
|
| | | if GameWorld.GetMap().GetMapID() == mapID:
|
| | | PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
|
| | | return
|
| | | |
| | | if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit:
|
| | | isAdd, limitList = eval(msgValue)
|
| | | if isAdd:
|