| | |
| | | 4013:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
|
| | | 4014:ChConfig.TriggerType_HappenState, #必定触发
|
| | | 4015:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | 4016:ChConfig.TriggerType_AbsorbShield, # 提高麒麟佑身的减少伤害效果提升20% 13
|
| | | #4016:ChConfig.TriggerType_AbsorbShield, # 提高麒麟佑身的减少伤害效果提升20% 13
|
| | | 4017:ChConfig.TriggerType_BounceHP, # 反弹伤害固定值14,
|
| | | 4018:ChConfig.TriggerType_BuffDisappear, # buff消失后触发技能15,
|
| | | 4019:ChConfig.TriggerType_BuffTime, # 延长BUFF时间16,
|
| | |
| | | 4071:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血
|
| | | 4072:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
|
| | | 4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
|
| | | 4074:ChConfig.TriggerType_BounceHP, # 反弹伤害固定值14, 记录值
|
| | | 4075:ChConfig.TriggerType_4074PerValue, # 增加4074的反弹比例
|
| | | 4076:ChConfig.TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71
|
| | | 4077:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
|
| | | 4078:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | |
| | | 4090:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | | 4091:ChConfig.TriggerType_SkillOverNoAttack, # 技能释放后 与TriggerType_AttackOver相反19,
|
| | | 4092:ChConfig.TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76 减印记
|
| | | 4093:ChConfig.TriggerType_NoControl, # 使关联技能不受控制 78
|
| | | }
|
| | | return tdict.get(effectID, -1)
|
| | | #===========================================================================
|
| | |
| | | 4527:ChConfig.TriggerType_AddThumpHitRate, # 增加重击概率
|
| | | 4528:ChConfig.TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
|
| | | 4529:ChConfig.TriggerType_Buff_SuckBloodPer, # BUFF类: 百分比吸血, 此处非属性类
|
| | | 4530:ChConfig.TriggerType_Buff_AttackSubLayer, # BUFF类:攻击减buff层,0消失
|
| | | 4531:ChConfig.TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
|
| | |
|
| | | 803:ChConfig.TriggerType_BloodShield, # 血盾
|
| | | 806:ChConfig.TriggerType_BloodShield, # 血盾
|