hch
2019-04-27 f5e2429d47046ddf1ea5c699949886a1c63ee36a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -297,7 +297,7 @@
             4013:ChConfig.TriggerType_AttackAddFinalValue,   #攻击增加输出伤害11
             4014:ChConfig.TriggerType_HappenState,   #必定触发
             4015:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
             4016:ChConfig.TriggerType_AbsorbShield,  # 提高麒麟佑身的减少伤害效果提升20% 13
             #4016:ChConfig.TriggerType_AbsorbShield,  # 提高麒麟佑身的减少伤害效果提升20% 13
             4017:ChConfig.TriggerType_BounceHP,   # 反弹伤害固定值14,
             4018:ChConfig.TriggerType_BuffDisappear,   # buff消失后触发技能15,
             4019:ChConfig.TriggerType_BuffTime,   # 延长BUFF时间16,
@@ -355,8 +355,6 @@
             4071:ChConfig.TriggerType_Buff_SuckBloodPer,   # 攻击 百分比吸血
             4072:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
             4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
             4074:ChConfig.TriggerType_BounceHP,   # 反弹伤害固定值14, 记录值
             4075:ChConfig.TriggerType_4074PerValue,   # 增加4074的反弹比例
             4076:ChConfig.TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71 
             4077:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
             4078:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
@@ -374,6 +372,7 @@
             4090:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
             4091:ChConfig.TriggerType_SkillOverNoAttack,   # 技能释放后 与TriggerType_AttackOver相反19,
             4092:ChConfig.TriggerType_SkillSuccess,  # 任何技能释放成功都可触发 76  减印记
             4093:ChConfig.TriggerType_NoControl,   # 使关联技能不受控制 78
             }
    return tdict.get(effectID, -1) 
    #===========================================================================
@@ -419,6 +418,8 @@
             4527:ChConfig.TriggerType_AddThumpHitRate, # 增加重击概率
             4528:ChConfig.TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
             4529:ChConfig.TriggerType_Buff_SuckBloodPer,   # BUFF类: 百分比吸血, 此处非属性类
             4530:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失
             4531:ChConfig.TriggerType_BounceHPPerByAttacker,  # 反弹伤害百分比值, 由攻击方决定 77
             
             803:ChConfig.TriggerType_BloodShield,  # 血盾
             806:ChConfig.TriggerType_BloodShield,  # 血盾