ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -32,6 +32,9 @@
import EventShell
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
import PlayerWeekParty
import PlayerActLogin
import BuffSkill
import random
@@ -173,6 +176,7 @@
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
    playerID = curPlayer.GetPlayerID()
    mapID = GameWorld.GetGameWorld().GetMapID()
    gameFB = GameWorld.GetGameFB()
@@ -227,7 +231,7 @@
# @param tick 时间戳
# @return 无意义
def DoExitFB(curPlayer, tick):
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
    return
##玩家主动离开副本.
@@ -235,6 +239,7 @@
# @param tick 时间戳
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
    return
##玩家切换地图
@@ -560,6 +565,8 @@
        FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
        if not lastStar and not isInFBOnDay: #每日活动
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
            PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
            PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, 1)
    
    if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
        CheckIceLodeStarAwardMail(curPlayer)
@@ -581,11 +588,13 @@
            PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
        else:
            for itemID, itemCount, isBind in itemList:
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
        
        jsonItemList = FBCommon.GetJsonItemList(itemList)
        overDict[FBCommon.Over_itemInfo] = jsonItemList
        EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
    # 通知结果
    __SendIceLodeOverInfo(curPlayer, overDict)
    
@@ -663,7 +672,7 @@
        PlayerControl.SendMailByKey(0, [curPlayer.GetID()], itemList)
    else:
        for itemID, itemCnt, isBind in itemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
    #直接将5条线星级改为3星
    addCnt = 0
    starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
@@ -673,6 +682,9 @@
            addCnt += 1
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, addCnt)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
    FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
#    npcCountDict = {}
#    iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
@@ -727,7 +739,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, awardRecord|pow(2, starIndex))
    
    for itemID, itemCount, isBind in awardList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
    #֪ͨ
    SyncIceLoddInfo(curPlayer)
    return