| | |
| | | import GameLogic_FamilyWar
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| | | import PlayerBossReborn
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| | | import PlayerWeekParty
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| | | import PlayerFeastWeekParty
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| | | import PlayerActLogin
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| | | import Operate_EquipWash
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| | | import PlayerTreasure
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| | | import GameLogic_GodArea
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| | |
| | | import PlayerActTotalRecharge
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| | | import PlayerSpringSale
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| | | import PlayerFairyCeremony
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| | | import PlayerNewFairyCeremony
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| | | import PlayerFeastRedPacket
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| | | import CrossRealmPlayer
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| | | import ChNetSendPack
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| | | import FamilyRobBoss
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| | |
| | | import PlayerGeTui
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| | | import PlayerDogz
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| | | import PlayerCoat
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| | | import PlayerQuDaoDoubleBill
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| | |
|
| | | import datetime
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| | | import time
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| | |
| | |
|
| | | Sync_DBPlayer(curPlayer)
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| | |
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| | | # 死亡复活
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| | | if curPlayer.GetHP() <=0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
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| | | PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
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| | | |
| | | # 强刷一次属性,刷之前重置还没同步过所有属性
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_NotifyAllAttrState, 0)
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| | | playerControl = PlayerControl.PlayerControl(curPlayer)
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| | | playerControl.ReCalcAllState()
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| | |
|
| | | if PlayerControl.GetCrossRealmState(curPlayer):
|
| | | if PlayerControl.GetCrossMapID(curPlayer):
|
| | | CrossRealmPlayer.DoExitCrossRealm(curPlayer)
|
| | |
|
| | | msgInfo = ""
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | def Sync_DBPlayer(curPlayer):
|
| | |
| | | # !!!必要发送的数据要注意位置
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| | | if GameWorld.IsCrossServer():
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| | | curPlayer.SetForbiddenSyncClientState(False)
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| | | PlayerControl.SetCrossRealmState(curPlayer, curPlayer.GetMapID()) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为1
|
| | | PlayerControl.SetCrossMapID(curPlayer, curPlayer.GetMapID()) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为对应地图
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| | |
|
| | | return
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| | |
|
| | |
| | | #---玩家上线, 宠物逻辑处理---
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| | | PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
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| | |
|
| | | PlayerFamily.FamilyPlayerOnLoginCross(curPlayer)
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| | | |
| | | PlayerTeam.OnPlayerLoginCrossServer(curPlayer)
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| | | |
| | | #通知运行成功
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| | | curPlayer.BalanceServer_PlayerLoginInitOK()
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| | | return
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| | |
|
| | | leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
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| | | if leaveServerSecond > ChConfig.Def_PlayerOfflineProtectTime / 1000:
|
| | | # 离线超过离线保护重置切线临时保存的相关记录值
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
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| | | #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
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| | | # 离线过久恢复为非跨服状态
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| | | if PlayerControl.GetCrossMapID(curPlayer):
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| | | PlayerControl.SetCrossMapID(curPlayer, 0)
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| | | |
| | | SyncGuideState(curPlayer)
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| | |
|
| | | #上线检查一次装备属性
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| | |
| | |
|
| | | #通知玩家技能信息
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| | | __Sync_ClientSkill(curPlayer)
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| | | |
| | | #替换旧物品
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| | | ItemControler.LoginCheckChangeOldItem(curPlayer)
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| | | #清除生产采集Buff
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| | | #PlayerControl.DelProduceBuff(curPlayer, tick)
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| | | #清除国家答题Buff
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| | |
| | | PlayerPrestigeSys.OnLogin(curPlayer)
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| | | DataRecordPack.DR_PlayerLogin(curPlayer)
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| | | EventReport.WriteEvent_login(curPlayer)
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| | | |
| | | |
| | | leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
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| | | if leaveServerSecond > ChConfig.Def_PlayerOfflineProtectTime / 1000:
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| | | # 离线超过离线保护重置切线临时保存的相关记录值
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
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| | | #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
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| | | # 离线过久恢复为非跨服状态
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| | | if PlayerControl.GetCrossRealmState(curPlayer):
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| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
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| | |
|
| | | # 合服首登处理
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| | | __DoMixServerFirstLogin(curPlayer)
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| | |
| | | PlayerRune.PlayerRuneLogin(curPlayer)
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| | | # 仙盟红包登录通知
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| | | PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
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| | | PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
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| | | # 法宝登录通知
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| | | PlayerMagicWeapon.PlayerMagicWeaponLogin(curPlayer)
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| | | # 商店物品购买次数登录通知
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| | |
| | | PlayerBossReborn.OnLogin(curPlayer)
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| | | # 周狂欢活动
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| | | PlayerWeekParty.OnLogin(curPlayer)
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| | | # 节日巡礼活动
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| | | PlayerFeastWeekParty.OnLogin(curPlayer)
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| | | # 登录奖励活动
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| | | PlayerActLogin.OnLogin(curPlayer)
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| | | # 仙界盛典活动
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| | | PlayerFairyCeremony.OnLogin(curPlayer)
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| | | # 新仙界盛典活动
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| | | PlayerNewFairyCeremony.OnLogin(curPlayer)
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| | | # 分支下载奖励记录通知
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| | | SyncPackDownloadAward(curPlayer)
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| | | # 登录触发功能开启(老号处理)
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| | |
| | | # 如果被禁言的,上线同步前端
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| | | if curPlayer.GetGMForbidenTalk():
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| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
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| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | #@return 返回值无意义
|
| | | #@remarks 通知玩家技能信息
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| | | def __Sync_ClientSkill(curPlayer):
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| | | sendPack = ChPyNetSendPack.tagMCPlayerSkills()
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| | | sendPack.Clear()
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| | | sendPack.Skills = []
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| | | skillManager = curPlayer.GetSkillManager()
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| | | for i in range(skillManager.GetSkillCount()):
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| | | curSkill = skillManager.GetSkillByIndex(i)
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| | | curSkill.Sync_Skill()
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| | | #curSkill.Sync_Skill()
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| | | skillInfo = ChPyNetSendPack.tagPlayerSkill()
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| | | skillInfo.SkillID = curSkill.GetSkillID()
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| | | skillInfo.RemainTime = curSkill.GetRemainTime()
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| | | skillInfo.Proficiency = curSkill.GetProficiency()
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| | | |
| | | sendPack.Skills.append(skillInfo)
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| | |
|
| | | sendPack.Count = len(sendPack.Skills)
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| | | NetPackCommon.SendFakePack(curPlayer, sendPack) |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
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| | |
| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
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| | |
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| | | #刷新玩家的视野
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| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossRealmState(curPlayer):
|
| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
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| | | GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
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| | | curPlayer.SetSight(0)
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| | | else:
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| | | PlayerState.ChangePlayerSigh(curPlayer, tick)
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| | |
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| | |
| | | curPack.SetCount(ChConfig.Def_PackCnt_DogzEquip)
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| | | curPack.Sync_PackCanUseCount()
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| | |
|
| | | #初始化诛仙物品背包
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| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
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| | | curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianItem)
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| | | curPack.Sync_PackCanUseCount()
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| | | #初始化诛仙装备背包
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| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
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| | | curPack.SetCount(ChConfig.Def_PackCnt_ZhuXianEquip)
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| | | curPack.Sync_PackCanUseCount()
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| | | |
| | | #初始化临时交换背包
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| | | curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
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| | | curPack.SetCount(ChConfig.Def_PackCnt_TempSwap)
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| | |
| | | firstMission = QuestCommon.GetCommonMission(curPlayer)
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| | | if not (firstMission and firstMission.GetProperty(QuestCommon.Def_NewGuyNoSight) == 1):
|
| | | #刷新自己的视野
|
| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossRealmState(curPlayer):
|
| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
|
| | | GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服状态,不设置可见!", curPlayer.GetPlayerID())
|
| | | else:
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| | | curPlayer.RefreshView()
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| | |
| | |
|
| | | #EndLoadMap需放在最后
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| | | curPlayer.EndLoadMap()
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| | | # 渠道返利 |
| | | PlayerQuDaoDoubleBill.OnMapQDDoubleBill(curPlayer)
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| | | return True
|
| | |
|
| | | ## 切换地图同步一次PK模式
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| | |
| | | GameWorld.DebugLog("跨服服务器不接受复活请求!")
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| | | return
|
| | |
|
| | | if PlayerControl.GetCrossRealmState(curPlayer):
|
| | | if PlayerControl.GetCrossMapID(curPlayer):
|
| | | OnReqCrossServerReborn(curPlayer, rebornType)
|
| | | return
|
| | |
|
| | |
| | | def OnReqCrossServerReborn(curPlayer, rebornType):
|
| | | ## 请求跨服服务器复活玩家
|
| | |
|
| | | crossMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossMapID)
|
| | | crossMapID = PlayerControl.GetCrossMapID(curPlayer)
|
| | | if not crossMapID:
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| | | GameWorld.DebugLog("当前无跨服地图!")
|
| | | return
|
| | |
| | | # 领取周狂欢积分奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_WeekPartyPoint:
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| | | PlayerWeekParty.GetWeekPartyPointAward(curPlayer, dataEx, dataExStr)
|
| | | |
| | | # 领取登录奖励活动奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
|
| | | PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
|
| | | # 领取新仙界盛典充值大礼
|
| | | elif rewardType == ChConfig.Def_RewardType_NewFairyCRecharge:
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| | | PlayerNewFairyCeremony.GetFCRechargeAward(curPlayer)
|
| | | # 领取新仙界盛典全民来嗨
|
| | | elif rewardType == ChConfig.Def_RewardType_NewFairyCParty:
|
| | | PlayerNewFairyCeremony.GetFCPartyAward(curPlayer, dataEx)
|
| | | # 领取节日巡礼活动奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyAct:
|
| | | PlayerFeastWeekParty.GetFeastWeekPartyActionAward(curPlayer, dataEx, dataExStr)
|
| | | # 领取节日巡礼积分奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyPoint:
|
| | | PlayerFeastWeekParty.GetFeastWeekPartyPointAward(curPlayer, dataEx, dataExStr)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | return
|
| | |
|
| | |
|
| | |
|
| | | ## 地图NPC数量查询封包 A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
|
| | | # @param curPlayer
|
| | | # @return None
|
| | | #// A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
|
| | | #
|
| | | #struct tagCMQueryNPCCntInfo
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD MapID; // 目标地图ID
|
| | | # WORD LineID; // 线路ID
|
| | | # BYTE IsNoTimeLimit;//是否没有查询时间限制,默认有限制
|
| | | # BYTE NPCIDListLen;
|
| | | # char NPCIDList[NPCIDListLen]; // 需要查询的NPCID列表
|
| | | #};
|
| | | def OnQueryMapNPCCntInfo(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | if not curPlayer:
|