ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -49,11 +49,7 @@
import ChEquip
import PlayerActivity
import PlayerSuccess
import EventReport
#import PlayerCostVIP
import GameFuncComm
import IpyGameDataPY
import ShopItemManage
import PlayerPet
import PlayerArrestTask
import PlayerMagicWeapon
@@ -64,7 +60,6 @@
import PlayerActLogin
import PlayerHorse
import FBCommon
import PyGameData
import math
import time
@@ -2592,42 +2587,6 @@
            return False
        return petPack.GetCount() > 0
    return PlayerPet.GetPetDataItemByNPCID(curPlayer, checkPetID) != None
def ConditionType_Is_Buy_Tehuiitem(curPlayer, curMission, curConditionNode):
    # 判断是否购买过特惠商店物品
    # <Is_Buy_Tehuiitem shopID="1007" itemShopIndex="0,1,2"/> shopID暂定需指定商店ID, itemShopIndex可指定多个索引, 中间英文逗号隔开
    shopID = GameWorld.ToIntDef(curConditionNode.GetAttribute("shopID"), 0)
    if not shopID:
        return False
    indexList = []
    indexInfo = curConditionNode.GetAttribute("itemShopIndex")
    if indexInfo != '':
        indexList = eval('[' + indexInfo + ']')
    if not indexList:
        shopItemList = ShopItemManage.GetShopItemList(shopID)
        indexList = range(len(shopItemList))
    if not indexList:
        GameWorld.DebugLog("需指定判断的特惠商店物品索引编号!indexInfo=%s" % indexInfo)
        return False
    for i in indexList:
        buyCnt = ShopItemManage.__GetPlayerShopItemBuyCnt(curPlayer, shopID, i)
        if buyCnt > 0:
            return True
    return False
##竞技场是否达到多少名
# @param curPlayer 玩家实例
# @param curMission 任务实例
# @param curConditionNode 节点信息
# @return 返回值, 是否判断成功
# @remarks <Check_Jjcorder type="类型" value="值"/>
def ConditionType_Check_Jjcorder(curPlayer, curMission, curConditionNode):
    conditionValue = GameWorld.ToIntDef(curConditionNode.GetAttribute("value"), 0)
    conditionType = curConditionNode.GetAttribute("type")
    maxOrder = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HighLadder_HistoryMaxOrder, 0,
                    ChConfig.Def_PDictType_Default)
    return QuestRunnerValue.GetEval(conditionType, maxOrder, conditionValue)
#---------------------------------------------------------------------
##执行 扣除玩家镖车押金
@@ -5413,7 +5372,6 @@
        randStarList = eval(ReadChConfig.GetChConfig('RunAround_Star'))
        aroundStar = GameWorld.GetResultByRandomList(randStarList, 1)
        
        #vipStar = PlayerCostVIP.GetRoundStar(curPlayer)
        vipStar = 0
        if vipStar > 0:
            aroundStar = vipStar
@@ -7251,12 +7209,6 @@
    realmlv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    return curPlayer.GetOfficialRank() >= realmlv
##法宝之魂是否激活
# @param None
# @return None <Mwsoul value="id"/>
def ConditionType_Mwsoul(curPlayer, curMission, curActionNode):
    soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
##X级通关X层娲皇遗迹
# @param None
@@ -7322,8 +7274,6 @@
def DoType_Active_Magicweapon(curPlayer, curMission, curActionNode):
    mwID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
    PlayerMagicWeapon.DoActiveMW(curPlayer, mwID)
    PlayerMagicWeapon.NotifyMagicWeapon(curPlayer)
    return
## 人物隐身 <Visible id="0隐身1现身"/>