ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -36,7 +36,6 @@
#------------------------------------------------------------------------------ 
import GameWorld
import IPY_GameWorld
import ReadChConfig
import ItemControler
import ChConfig
import ItemCommon
@@ -46,194 +45,11 @@
import ChPyNetSendPack
import PlayerFamilyRedPacket
import NetPackCommon
import PyMapTable
import PlayerCoin
import IpyGameDataPY
import PlayerTJG
import ChEquip
import time
import FunctionNPCCommon
# 定义配表外围索引
(
Def_NotifyMark, # 系统提示mark
Def_NeedSpace, # 所需格子数
Def_GiftInfo, # 奖品信息
) = range(3)
# 定义奖励物品信息索引
(
Def_InfoIndex_ItemType, # 物品类型
Def_InfoIndex_ItemID, # 物品id或定制物品索引
Def_InfoIndex_ItemCount, # 物品个数
Def_InfoIndex_IsBind, # 是否绑定
) = range(4)
# 定义物品类型
(
Def_ItemType_CommonItem, # 一般物品
Def_ItemType_AppointItem, # 特殊定制物品
) = range(2)
## 领取玩家充值豪礼奖励
#  @param giftNum:豪礼编号,从0开始
#  @return None
def GetPlayerGoldGift(curPlayer, giftNum):
    # 检查可否领取
    if not __CheckCanGetGift(curPlayer, giftNum):
        GameWorld.DebugLog("return can not Get GoldGift!!!")
        return
    goldGiftInfo = ReadChConfig.GetEvalChConfig("GoldGiftInfo_%s" % giftNum)
    # 检查背包
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
    needSpace = goldGiftInfo[Def_NeedSpace]
    if needSpace > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    # 给物品
    if not __GiveGoldGift(curPlayer, goldGiftInfo[Def_GiftInfo]):
        return
    # 全服提示
    notifyMark = goldGiftInfo[Def_NotifyMark]
    #如果有消息提示
    if notifyMark.strip() != "":
        PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetPlayerName()])
    vipLV = curPlayer.GetVIPLv()
    msgParamList = [vipLV, curPlayer.GetPlayerName(), giftNum + 1]
    PlayerControl.WorldNotify(0, "GeRen_liubo_927007", msgParamList)
    # 更新已领取成功标记
    __UpdateLVAwardGetRecord(curPlayer, giftNum)
    # 记录领取事件
    DataRecordPack.DR_GoldGiftGiveItem(curPlayer, giftNum)
    # 通知客户端
    Sync_GoldGiftGetRecordInfo(curPlayer)
    return
## 通知充值豪礼领取记录信息
#  @param None
#  @return None
def Sync_GoldGiftGetRecordInfo(curPlayer):
    #getRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
    #                                          ChConfig.Def_PDictType_GoldGift)
    #ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ShareDefine.Def_RewardType_GoldGift, getRecord)
    return
## 给玩家充值豪礼奖励物品
#  @param curPlayer:玩家实例
#  @param goldGiftInfoDict:充值豪礼物品配置字典
#  @return None
def __GiveGoldGift(curPlayer, goldGiftInfoDict):
    goldGiftInfoList = __GetGoldGiftInfoList(curPlayer, goldGiftInfoDict)
    # 如果找不到对应的奖励信息,则返回False
    if not goldGiftInfoList:
        return False
    # 给物品
    for giftInfo in goldGiftInfoList:
        itemType = giftInfo[Def_InfoIndex_ItemType]
        itemCount = giftInfo[Def_InfoIndex_ItemCount]
        itemID = giftInfo[Def_InfoIndex_ItemID]
        isBind = 0
        if len(giftInfo) > Def_InfoIndex_IsBind:
            isBind = giftInfo[Def_InfoIndex_IsBind]
        if itemCount <= 0:
            continue
        # 一般物品
        if itemType == Def_ItemType_CommonItem:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
        # 特殊定制物品
        elif itemType == Def_ItemType_AppointItem:
            itemData = PyMapTable.GetPyMapTable("AppointItemList").GetRecord("ItemIndex", str(itemID))
            GameWorld.DebugLog("__GiveGoldGift itemData=%s" % itemData)
            if not itemData:
                GameWorld.ErrLog("__GiveGoldGift()itemType=%s,ItemIndex=%s not data" % (itemType, itemID))
                continue
            if len(itemData) != 1:
                GameWorld.ErrLog("__GiveGoldGift()itemType=%s,ItemIndex=%s,recordCount=%s !=1 error" % \
                                                        (itemType, itemID, len(itemData)))
                continue
            itemDictData = itemData[0]
            itemDictData['IsBind'] = str(isBind)
            ItemControler.GivePlayerEquip(curPlayer, itemDictData)
    return True
## 给玩家充值豪礼奖励物品信息列表
#  @param curPlayer:玩家实例
#  @param awardItemInfoDict:奖励物品配置字典
#  @return None
def __GetGoldGiftInfoList(curPlayer, goldGiftInfoDict):
    infoKey = () # 默认key
    job = curPlayer.GetJob()
    for key in goldGiftInfoDict.keys():
        # 如果玩家职业在配置的key里,则取指定的key信息
        if job in key:
            infoKey = key
            break
    return goldGiftInfoDict[infoKey]
## 更新领取记录
#  @param giftNum:豪礼编号,从0开始
#  @return None
def __UpdateLVAwardGetRecord(curPlayer, giftNum):
    curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
                                              ChConfig.Def_PDictType_GoldGift)
    curValue = curValue|(1 << giftNum)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftGetRecord, curValue,
                                   ChConfig.Def_PDictType_GoldGift)
    return
## 检查可否领取
#  @param giftNum:豪礼编号
#  @return True-可领取
def __CheckCanGetGift(curPlayer, giftNum):
    needGoldCntList = ReadChConfig.GetEvalChConfig("NeedGoldCntList")
    # 非法索引
    if giftNum < 0 or giftNum >= len(needGoldCntList):
        GameWorld.ErrLog("__CheckCanGetGift() error:not giftNum=%s" % (giftNum))
        return False
    # 判断已冲元宝数是否满足
    curChangeCoin = curPlayer.GetChangeCoinPointTotal()
    curChangeGold = PlayerCoin.GetCoinRate() * curChangeCoin
    if curChangeGold < needGoldCntList[giftNum]:
        GameWorld.DebugLog("__CheckCanGetGift() curChangeGold not enough " + \
                                       "giftNum=%s,needGold=%s,changeGold=%s" % \
                                       (giftNum, needGoldCntList[giftNum], curChangeGold))
        return False
    # 判断是否已领取
    curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftGetRecord, 0,
                                              ChConfig.Def_PDictType_GoldGift)
    return not (curValue & pow(2, giftNum))
##------------------------------------------------------------------------------
def DoFirstGoldOpen(curPlayer):
@@ -333,24 +149,6 @@
#  @return: None
def OnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyChargeState, 0)
    #===============================================================================================
    # curChangeCoin = curPlayer.GetChangeCoinPointTotal()
    # # 今天之前有充值过才需要处理天天首充
    # if curChangeCoin > 0:
    #    # 天天首充状态开启
    #    dailyGoldState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeState, 0)
    #    if not dailyGoldState:
    #        UpdateDailyGoldState(curPlayer, 1)
    #
    #    # 天天首充领奖状态 0-不可领;1-可领;2-已领
    #    dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
    #    if dailyGoldRecord != 1:
    #        UpdateDailyGoldRecord(curPlayer, 0)
    #===============================================================================================
    # 重置今日已充值数, 领取礼包索引
    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, 0)
    return
## 充值豪礼OnLogin
@@ -377,104 +175,6 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, updDailyGoldCnt)
    #PlayerControl.NotifyPlayerDictValue(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt)
    
    # 天天首充已开启才处理
    dailyGoldState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeState, 0)
    if dailyGoldState:
        # 天天首充领奖状态 0-不可领;1-可领;2-已领
        dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
        # 不可领的时候才置为可领
        if dailyGoldRecord == 0:
            UpdateDailyGoldRecord(curPlayer, 1)
    # 充值达到额定元宝获得奖励,邮件发送
    __GiveGoldGiftByMail(curPlayer)
    return
## 玩家累计充值元宝发送邮件奖励
#  @param curPlayer: 玩家
#  @return: None
def __GiveGoldGiftByMail(curPlayer):
    coinPointTotal = curPlayer.GetChangeCoinPointTotal()
    goldTotal = PlayerCoin.GetCoinRate() * coinPointTotal
    GameWorld.DebugLog("邮件发送充值豪礼:goldTotal=%s" % (goldTotal))
    if goldTotal <= 0:
        return
    goldGiftByMailList = ReadChConfig.GetEvalChConfig("GoldGiftByMail")
    playerID = curPlayer.GetPlayerID()
    for i, giftInfo in enumerate(goldGiftByMailList):
        needGold = giftInfo[0]
        giftItemList = giftInfo[1]
        mailTitle = giftInfo[2]
        mailContent = giftInfo[3]
        getDays = giftInfo[4]
        curMailRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftMailRecord, 0,
                                                       ChConfig.Def_PDictType_GoldGift)
        if curMailRecord&pow(2, i):
            GameWorld.DebugLog("邮件发送充值豪礼:已发送过!i=%s,needGold=%s" % (i, needGold))
            continue
        if goldTotal < needGold:
            continue
        if not PlayerControl.SendMail(mailTitle, mailContent, getDays, [playerID], giftItemList):
            continue
        updMailRecord = curMailRecord|pow(2, i)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldGiftMailRecord, updMailRecord,
                                       ChConfig.Def_PDictType_GoldGift)
        GameWorld.DebugLog("邮件发送充值豪礼:i=%s,needGold=%s,giftItemList=%s,updMailRecord=%s"
                           % (i, needGold, str(giftItemList), updMailRecord))
        # 流向
        DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "GoldGiftSendMail_%s_%s" % (i, needGold))
    return
## 领取玩家天天首充奖励
#  @param curPlayer
#  @return None
def GetPlayerDailyGoldChargeGift(curPlayer):
    dailyGoldRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargePrizeRecord, 0)
    if dailyGoldRecord != 1:
        GameWorld.DebugLog("天天首充不可领!当前状态=%s" % dailyGoldRecord)
        return
    dailyFirstGoldPrizeInfo = ReadChConfig.GetEvalChConfig("GoldGiftInfoFirstDaily")
    # 检查背包
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
    needSpace = dailyFirstGoldPrizeInfo[Def_NeedSpace]
    if needSpace > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    # 给物品
    if not __GiveGoldGift(curPlayer, dailyFirstGoldPrizeInfo[Def_GiftInfo]):
        return
    # 全服提示
    notifyMark = dailyFirstGoldPrizeInfo[Def_NotifyMark]
    if notifyMark:
        PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetPlayerName()])
    UpdateDailyGoldRecord(curPlayer, 2)
    # 记录领取事件
    DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "dailyFirstGoldPrize")
    return
## 更新天天首充奖励记录
#  @param curPlayer
#  @return None
def UpdateDailyGoldRecord(curPlayer, record):
    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargePrizeRecord, record)
    #Sync_DailyGoldRecordInfo(curPlayer)
    return
def Sync_FirstGoldInfo(curPlayer):