| | |
| | |
|
| | | def OnLogin(curPlayer):
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| | | SyncRealmFBState(curPlayer)
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| | | UpdateRealmExp(curPlayer)
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| | | UpdateRealmExp(curPlayer, False)
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| | | NotifyRealmExpInfo(curPlayer)
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| | | return
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| | |
|
| | |
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| | |
| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
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| | | SyncRealmFBState(curPlayer)
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| | | #更新修为速率
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| | | UpdateRealmExp(curPlayer)
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| | | UpdateRealmExp(curPlayer, False)
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| | | NotifyRealmExpInfo(curPlayer)
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| | | #境界提升成就
|
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
|
| | | #更新排行榜
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| | |
| | | ipyData = GetRealmIpyData(curPlayer.GetOfficialRank())
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| | | if not ipyData:
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| | | return curTotalExp
|
| | | addExp = passSeconds / 5 * ipyData.GetExpRate()
|
| | | addExp = passSeconds / IpyGameDataPY.GetFuncCfg('RealmExpTime') * ipyData.GetExpRate()
|
| | | if addExp <= 0:
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| | | return curTotalExp
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
|