| | |
| | | g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...]
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| | | g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...]
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| | | g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...]
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| | | g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:familyID, ...}
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| | | g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...}
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| | |
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| | | #boss刷新排序列表
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| | | g_sortBOSSRefreshList = []
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| | | g_swrhJoinRecord = [] #守护人皇家族今日参加记录(已正常结算)[familyID]
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| | |
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| | | g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
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| | | g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
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| | | g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表
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| | | g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...}
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| | | g_bossShuntStateChangeBoss = [] # boss分流Boss线路状态有变更的boss列表
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| | |
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| | | g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...}
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| | | g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...}
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| | | g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...}
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| | |
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| | | g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
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| | | g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
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| | | g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}}
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| | |
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| | | g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
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| | | g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
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| | |
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| | | g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
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| | | g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
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| | | g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
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| | | g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..} |
| | | g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
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| | | g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量 {playerID:[题目ID, ...], ...}
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| | |
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| | | g_redPacketMgr = None # RedPacketMgr
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| | |
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| | | g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
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| | |
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| | | g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
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| | |
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| | | g_arenaPlayerBattleRecDict = {} # 本服竞技场玩家挑战记录缓存 {playerID:[ArenaBattleRec, ...], ...}
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| | | g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[ArenaMatchPlayer, ...], ...}
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| | |
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| | | g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
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| | | g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
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| | |
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| | | g_crossZoneName = "" # 跨服分区名
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| | |
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| | | g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...}
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| | |
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| | | g_crossMailPlayerDict = {} # 有跨服邮件的玩家ID信息 {playerID:tick, ...}
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| | |
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| | | g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
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| | |
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| | | g_crossPKPlayerDict = {} # 跨服PK玩家字典 {playerID:PKPlayer, ...}
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| | | g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
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| | | g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...}
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| | | g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
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| | | g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
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| | | g_crossPKTodayPKRecordInfo = {} # 跨服PK玩家今日PK记录 {playerID:[[tagPlayerID, winnerID], ...]}
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| | | g_crossPKBesureMatchRobotInfo = {} # 跨服PK玩家必定匹配机器人次数信息 {playerID:besureMatchRobotCount, ...}
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| | |
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| | | g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
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| | |
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| | | g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西)
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| | |
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| | | g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
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| | |
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| | | g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}
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| | |
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| | | g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...}
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| | | g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
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| | | g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
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| | |
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| | | g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
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| | |
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| | | g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
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| | | g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
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| | |
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| | | g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...}
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