ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
@@ -33,6 +33,9 @@ if awardCountMax and awardCount >= awardCountMax: GameWorld.DebugLog("已达到今日福地帮助奖励次数上限! awardCount=%s" % awardCount, curPlayer.GetPlayerID()) return # 自己驱赶 elif funcLineID == 1: pass else: # 通过lineID扩展同个功能系统下的不同战斗需求 pass @@ -53,6 +56,10 @@ awardItemList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHelp", 2) return True, awardItemList, 2 # 自己驱赶 elif funcLineID == 1: return True, [], 0 return def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):