ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
@@ -33,6 +33,9 @@
        if awardCountMax and awardCount >= awardCountMax:
            GameWorld.DebugLog("已达到今日福地帮助奖励次数上限! awardCount=%s" % awardCount, curPlayer.GetPlayerID())
            return
    # 自己驱赶
    elif funcLineID == 1:
        pass
    else:
        # 通过lineID扩展同个功能系统下的不同战斗需求
        pass
@@ -53,6 +56,10 @@
        awardItemList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHelp", 2)
        return True, awardItemList, 2
    
    # 自己驱赶
    elif funcLineID == 1:
        return True, [], 0
    return
def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):