ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_20.py
@@ -62,6 +62,7 @@
        curTag = GameWorld.FindNPCByID(playerAtkObjID)
        
    npcControl = NPCCommon.NPCControl(curNPC)
    npcControl.RefreshBuffState(tick)
    # 没有玩家正在攻击的目标则取自身的仇恨列表
    if not curTag:
        #GameWorld.DebugLog("没有玩家正在攻击的目标,刷新自身仇恨目标!objID=%s,maxHP=%s" % (curNPC.GetID(), GameObj.GetMaxHP(curNPC)))
@@ -79,8 +80,8 @@
        if dist > 12:
            resultPos = GameMap.GetEmptyPlaceInArea(fbPlayer.GetPosX(), fbPlayer.GetPosY(), 3)
            curNPC.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
        elif dist > 5:
            npcControl.MoveToObj_Detel(fbPlayer, 5)
        elif dist > 3:
            npcControl.MoveToObj_Detel(fbPlayer, 3)
        return
    __NPCFight(npcControl, curNPC, curTag, tick)
    return