| | |
| | | return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
|
| | | return PyGameData.g_crossZoneName
|
| | |
|
| | | def GetCrossServerTimeStr():
|
| | | ## 跨服服务器时间
|
| | | if IsCrossServer():
|
| | | return GetCurrentDataTimeStr()
|
| | | lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
|
| | | if not lastCrossServerTime:
|
| | | return GetCurrentDataTimeStr()
|
| | | curTime = int(time.time())
|
| | | crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
|
| | | return ChangeTimeNumToStr(crossServerTime)
|
| | |
|
| | | ## 获取玩家的区服名,仅在跨服有效
|
| | | # @param curPlayer 玩家实例
|
| | | # @return: 区服名
|
| | |
| | | # @param order 名次,从1开始
|
| | | # @param isDefaultLast 找不到的名次是否默认取最后一名的
|
| | | # @return obj or None
|
| | | def GetOrderValueByDict(orderDict, order, isDefaultLast=True):
|
| | | def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
|
| | | if order in orderDict:
|
| | | return orderDict[order]
|
| | |
|
| | |
| | | return orderDict[dOrder]
|
| | |
|
| | | # 找不到的默认取最后一名
|
| | | return orderDict[orderList[-1]] if isDefaultLast else None
|
| | | return orderDict[orderList[-1]] if isDefaultLast else defaultValue
|
| | |
|
| | | ##概率相关, 这个事件是否能够出现
|
| | | # @param rate 基础几率
|
| | |
| | | curPlayer.DebugAnswer(text)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_DebugAnswer(msgData):
|
| | | playerID, text = msgData
|
| | | curPlayer = GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not curPlayer:
|
| | | return
|
| | | curPlayer.DebugAnswer(text)
|
| | | return
|
| | |
|
| | | def DebugAnswerCross(playerID, serverGroupID, text):
|
| | | DebugLog(text)
|
| | | text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
|
| | | |
| | | import CrossRealmMsg
|
| | | dataMsg = [playerID, text]
|
| | | serverGroupIDList = [serverGroupID]
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
|
| | | return
|
| | |
|
| | | def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
|
| | |
|
| | | def GetNPCData(npcID): return IpyGameDataPY.GetIpyGameData("ChinNPC", npcID)
|