| | |
| | | #
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| | | #---------------------------------------------------------------------
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| | |
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| | | g_dbPlayerIDMap = {} # DBPlayer玩家表ID映射关系 {playerID:accID, ...}
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| | |
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| | | g_allMapServerInitOK = False
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| | |
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| | | g_noPlayerLoginWarningMailState = 0 # 服务器启动后无玩家登录预警邮件状态; 0-未处理;1-已发送;2-有玩家登录了
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| | |
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| | | g_pyGameDataManager = None
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| | |
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| | |
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| | | g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
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| | |
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| | | g_unNotifyPlayerCrossMsgDict = {} # 未通知玩家的跨服命令 {playerID:{msgType:[msgInfo], ...}, ...}
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| | | g_crossBattlefieldBuyInfo = {} # 跨服战场购买记录 {zoneID:{hmNum:{playerID:CrossBattlefieldBuy, ...}, ...}, ...}
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| | | g_openDateTime = None # 本场次开启的时间
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| | | g_overPlayerIDList = [] # 本场次已经结算的玩家ID列表
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| | |
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| | | g_championshipMgr = None # 跨服排位争霸赛管理
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| | |
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| | | g_crossActAllRechargeInfo = {} # 跨服全民充值信息,本服用 {zoneID:{playerID:总充值, ...}, ...}
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| | | g_crossYaomoBossHurtInfo = {} # 跨服妖魔boss伤害信息,本服用 {playerID:hurtTotal, ...}
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| | |
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| | | g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
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| | | g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
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