hxp
2022-07-18 f9db0271bb2de8dc45dafc1ff67c9c9384f97d87
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -23,6 +23,7 @@
import CrossRealmPlayer
import PlayerCompensation
import CrossActionControl
import CrossBattlefield
import CrossBillboard
import GameWorldBoss
import CrossRealmPK
@@ -120,6 +121,18 @@
        elif msgType == ShareDefine.ClientServerMsg_AddBuff:
            MapServer_CrossAddBuff(msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
            CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
            CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
            CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
            CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
        # 需要发送到地图服务器处理的
        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
@@ -149,9 +162,10 @@
    '''
    CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
    CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
    CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
    CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
    CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
    CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
    CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
    PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
    return
@@ -195,7 +209,7 @@
    return
## ================================================================================================
def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
    ''' 广播信息到子服务器上
        @param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重,
        所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服
@@ -204,7 +218,9 @@
        return
    if not dataMsg:
        return
    if serverGroupIDList == None:
        serverGroupIDList = []
    srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
    sendMsg = cPickle.dumps(srcMsg, 2)
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
@@ -289,6 +305,15 @@
        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
            CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
            CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
            CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
        elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
            CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
            
@@ -342,7 +367,10 @@
                tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
                if tagPlayer:
                    GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
        elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
            GameWorld.CrossServerMsg_DebugAnswer(msgData)
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")