ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -90,6 +90,7 @@
import CrossRealmPK
import CrossRealmMsg
import CrossRealmPlayer
import CrossBattlefield
import CrossActionControl
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
@@ -107,6 +108,9 @@
import CrossBoss
import ChPlayer
import PyDataManager
import GameWorldOpenServerCampaign
import CrossBillboard
import CrossChampionship
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -142,6 +146,7 @@
    GameWorld.Log("GameServer -> OnDay!")
    #排行榜拷贝昨日榜单
    PlayerBillboard.CopyBillboardOnDay()
    CrossBillboard.CopyBillboardOnDay()
    #开服活动,放在排行榜拷贝昨日榜更新后处理
    PlayerEventCounter.DoLogic_GameServer_OnDay(tick)
    # 通知开服天数, 放在地图OnDay之前处理, 不然地图在OnDay时需要用到开服天时会取到昨天的值
@@ -167,6 +172,7 @@
    # 通知开服天数
    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
    GameWorldOpenServerCampaign.DoOnDay()
    #清理过期补偿
    PlayerCompensation.ClearUpTimeOutCompensation()
    #PlayerGeTui.ClearFMTGeTuiLimit()
@@ -352,9 +358,11 @@
def GameWorldProcessOnMinute(curMinute, tick):
    # 每整分钟触发一次
    CheckServerHasPlayerLoginAfterInitOK()
    #检查服务器正式开服
    DoCheckNewServerOpen(tick)
    #回报数据库当前在线玩家数
    DisposeGameActivePlayer(tick)
    #处理游戏世界中的时间事件
    DisposeGameWorldEvenByTime(tick)
    GameWorldActionControl.Dispose_OperationActionState()
@@ -362,6 +370,9 @@
    GameWorldActionControl.Dispose_FBStateTime()
    #跨服PK
    CrossRealmPK.OnMinuteProcess()
    #跨服排位
    CrossChampionship.OnMinuteProcess(curMinute)
    CrossBattlefield.OnMinuteProcess()
    #处理重开服务器后, 活动继续开启逻辑根据天数
    #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
    #触发世界等级
@@ -379,8 +390,25 @@
        
    return
def CheckServerHasPlayerLoginAfterInitOK():
    ## 检查服务器启动成功后是否有玩家正常登录
    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
    if not initGameWorldTime:
        return
    if PyGameData.g_noPlayerLoginWarningMailState:
        return
    curTime = int(time.time())
    noPlayerLoginWarningTimes = IpyGameDataPY.GetFuncCfg("ServerEvent", 1) * 60 # x分钟没有玩家登录则预警
    if curTime - initGameWorldTime < noPlayerLoginWarningTimes:
        return
    GameWorld.SendGameError("NoPlayerLogin")
    PyGameData.g_noPlayerLoginWarningMailState = 1
    return
def OnReloadConfig():
    CrossLuckyCloudBuy.CheckLuckyCloudBuyZoneInfoChange()
    return
#---------------------------------------------------------------------
@@ -406,7 +434,7 @@
    #处理世界活动
    DisposeGameWorldGame(tick)
    #回报数据库当前在线玩家数
    DisposeGameActivePlayer(tick)
    #DisposeGameActivePlayer(tick)
    #同步地图服务器时间
    Dispose_MapServer_Time(tick)
    #保存玩家数据
@@ -606,15 +634,18 @@
    #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
    #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
    #===========================================================================
    for platform, playerCnt in platformOLDict.items():
        DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
        EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
    isMixture = False #是否混服
    if isMixture:
        for platform, playerCnt in platformOLDict.items():
            DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
            EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台  此处不能传脱机挂玩家总数
        DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
        #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
    else:
        serverPlatform = GameWorld.GetPlatform()
        DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
        EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt, serverPlatform)
    #===========================================================================
    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)    # 总在线
    #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
    #刷新当前地图服务器
    #===========================================================================
    # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
@@ -1219,6 +1250,7 @@
def InitGameWorld(tick):
    #标记GameWorld初始化完成
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
    PlayerControl.LoadDBPlayer()
    #初始化游戏时钟
    GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
    #初始话开服时间、星期几
@@ -1257,6 +1289,10 @@
    GameWorldArena.OnServerStart()
    #跨服PK
    CrossRealmPK.OnGameServerInitOK()
    #跨服排位
    CrossChampionship.OnServerStart()
    #跨服战场
    CrossBattlefield.OnServerStart()
    #红包
    PlayerFamilyRedPacket.OnServerStart()
    #云购
@@ -1360,11 +1396,16 @@
    
    GameWorldArena.OnServerStart()
    
    CrossBattlefield.OnServerStart()
    PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
    
    ReadChConfig.ReloadConfig()
    
    AllMapServerInitOK(tick)
    GameWorld.GetGameWorld().SaveGameServerData()
    GameWorld.SendGameError("ClearOpenServerOK")
    return
## 服务器开服时是星期几
@@ -1449,6 +1490,8 @@
    
    # 跨服PK
    CrossRealmPK.OnMapServerInitOK()
    #跨服战场
    CrossBattlefield.OnMapServerInitOK()
    # 本服竞技场
    GameWorldArena.SendMapServerArenaInfo()
    # 幸运云购
@@ -1962,6 +2005,8 @@
    ChPlayer.SavePlayerLVData()
    PlayerFBHelpBattle.OnServerClose()
    CrossActionControl.OnServerClose()
    CrossChampionship.OnServerClose()
    CrossBattlefield.OnServerClose()
    PlayerFamilyRedPacket.OnServerClose()
    CrossLuckyCloudBuy.OnServerClose()
    GameWorldArena.OnServerClose()