hxp
2019-11-11 faa3ba8a847f33ec0844f6b0b0b2937847a6435c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
@@ -37,6 +37,7 @@
import GameFuncComm
import IpyGameDataPY
import ItemCommon
import PlayerHorse
import time
#===============================================================================
@@ -54,7 +55,7 @@
#  @return: None
def OnSignDay(index, clientData, tick):
    # 跨服服务器功能限制
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)   
    #功能开启判断
@@ -165,14 +166,12 @@
    # 刷签到附加功能属性
    PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
    PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
    PlayerHorse.CalcHorseAttrEx(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':ChConfig.MWPrivilege_SignDayAddAttr}, False, False)
    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', ChConfig.MWPrivilege_SignDayAddAttr)
    if ipyData and privilegeIpyData:
        mwID = ipyData.GetMWID()
        effDict = privilegeIpyData.GetEffectValue()
    mwID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
    if mwID:
        effDict = IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {})
        if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID) and effDict:
            PlayerControl.NotifyCode(curPlayer, "SignInText1", [mwID, effDict.keys()[0], effDict.values()[0]])
            
@@ -276,7 +275,7 @@
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, signCount)
    if packSpace >= signCount:
        for awardInfo in awardInfoList:
            ItemControler.GivePlayerItem(curPlayer, awardInfo[0], awardInfo[1], awardInfo[2], [IPY_GameWorld.rptItem], True, showSysInfo=True)
            ItemControler.GivePlayerItem(curPlayer, awardInfo[0], awardInfo[1], 0, [IPY_GameWorld.rptItem])
    else:       
        GameWorld.DebugLog("背包已满 邮件发送物品")
        PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], awardInfoList)