| | |
| | | import FBLogic
|
| | | import ItemCommon
|
| | | import OperControlManager
|
| | | import GameLogic_ManorWar
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| | | import PetControl
|
| | | import ReadChConfig
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| | | import DataRecordPack
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| | | import ChItem
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| | | import PlayerActivity
|
| | | #import ChItem
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| | | import ShareDefine
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| | | import PlayerGreatMaster
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| | | import PlayerHorse
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| | |
| | | import SkillShell
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| | | import FBCommon
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| | | import IpyGameDataPY
|
| | | import EquipZhuXian
|
| | | #import EquipZhuXian
|
| | | #---------------------------------------------------------------------
|
| | | GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
|
| | | GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
|
| | |
| | | #GameWorld.ErrLog('UseSkill findSkillErr = %s'%(pack_SkillID), curPlayerID)
|
| | | return
|
| | |
|
| | | if not CheckClientAttackTick(curPlayer, clientTick, tick):
|
| | | AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval) |
| | | curPlayer.Sync_ClientTick() |
| | | return
|
| | | if pack_SkillID != ChConfig.Def_SkillID_Somersault:
|
| | | # 翻滚特殊处理,实时响应, 由CD 总控制
|
| | | if not CheckClientAttackTick(curPlayer, clientTick, tick):
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| | | AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval) |
| | | curPlayer.Sync_ClientTick() |
| | | return
|
| | |
|
| | | #已经在攻击中
|
| | | if curPlayer.GetPlayerAction() == IPY_GameWorld.paAttack:
|
| | |
| | | if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
|
| | | return False
|
| | | #诛仙技能学习判断
|
| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian:
|
| | | if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID):
|
| | | return False
|
| | | #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian:
|
| | | # if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID):
|
| | | # return False
|
| | |
|
| | | #经验检测
|
| | | skillLvUpNeedExp = upSkill.GetLVUpCostExp()
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| | |
| | | #GameWorld.Log("删除场景Buff %d"%skillID)
|
| | | processResult = True
|
| | | continue
|
| | | else:
|
| | | # 非领地战期间, 该区域有领地旗buff, 删除区域buff
|
| | | if skillID == ChConfig.Def_SkillID_ManorFlagArea and not GameLogic_ManorWar.CanManorWarAtk():
|
| | | mapBuffManager.DeleteBuffByIndex(index)
|
| | | ClearBuffEffectBySkillID(curPlayer, skillID, ownerID, ownerType)
|
| | | processResult = True
|
| | | #GameWorld.DebugLog("非领地战期间, 该区域有领地旗buff, 删除区域buff")
|
| | | continue
|
| | |
|
| | | index += 1
|
| | |
|
| | |
| | | continue
|
| | | if findBuff.GetSkill().GetSkillLV() > curSkill.GetSkillLV():
|
| | | continue
|
| | | |
| | | if skillTypeID == ChConfig.Def_SkillID_ManorFlagArea and not GameLogic_ManorWar.CanManorWarAtk():
|
| | | #GameWorld.DebugLog(" i=%s,effectID=%s,skillID=%s, 该位置有buff, 非领地战期间, 不添加" % (i, effectID, skillTypeID))
|
| | | continue
|
| | | |
| | | #添加场景buff
|
| | | isOK = BuffSkill.AddBuffNoRefreshState(curPlayer, IPY_GameWorld.bfMapBuff, curSkill, tick)
|
| | | processResult = processResult or isOK
|
| | |
| | | #骑马触发技能
|
| | | houseSkill = ChConfig.Def_Skill_TypeID_Speed
|
| | | curSkillType = curSkill.GetSkillTypeID()
|
| | | |
| | | if not SkillCommon.IsBuff(curSkill):
|
| | | continue
|
| | |
|
| | | if curSkillType in houseSkill:
|
| | | #不使用,不添加buff
|
| | |
| | |
|
| | | return curSkill.GetExAttr2()
|
| | |
|
| | | # 只有在指定地图才能生效的buff效果
|
| | | # 只有在指定地图才能生效的buff效果,或者指定地图可被动触发
|
| | | def GetAttrMapID(curSkill):
|
| | | return curSkill.GetExAttr3()
|
| | |
|