| | |
| | | ChConfig.Def_HurtType_LuckyHit:[False, 0, 0],
|
| | | ChConfig.Def_HurtType_SuperHit:[False, 0, 0],
|
| | | ChConfig.Def_HurtType_Parry:[False, 0, 0],
|
| | | ChConfig.Def_HurtType_Zhuxian:[False, 0, 0],
|
| | | }
|
| | |
|
| | | calcTypeList = []
|
| | | if atkObjType == IPY_GameWorld.gotPlayer:
|
| | | calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit]
|
| | | calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit, ChConfig.Def_HurtType_Zhuxian]
|
| | | if defObjType == IPY_GameWorld.gotPlayer:
|
| | | calcTypeList += [ChConfig.Def_HurtType_Parry]
|
| | | # 暂时只计算玩家
|
| | |
| | | ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState),
|
| | | ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
|
| | | ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
|
| | | ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
|
| | | }
|
| | |
|
| | | hadCheckList = [] # 已经处理过的伤害类型列表
|
| | |
| | | if GameWorld.CanHappen(ChConfig.Def_ChanceDefRate):
|
| | | return True, 0, chanceDefPer
|
| | | return
|
| | |
|
| | | def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
|
| | | """诛仙一击"""
|
| | | rate = PlayerControl.GetZhuXianRate(atkObj)
|
| | | if not rate:
|
| | | return
|
| | | |
| | | if GameWorld.CanHappen(rate):
|
| | | return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
|
| | | return
|
| | |
|
| | |
|
| | |
|
| | | # 改变技能伤害(效果ID1010), 野外小怪1009替换1010伤害(2018-03-07增加精英怪)
|
| | |
| | | reducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ReduceHurtHPPer)
|
| | | hurtValue = int(hurtValue*(max(ChConfig.Def_MaxRateValue - reducePer, 0))*1.0/ChConfig.Def_MaxRateValue)
|
| | |
|
| | | |
| | | # 终极斩杀新效果,必须和斩杀严格区分,会涉及到CD概率,已经触发其他技能等问题
|
| | | if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ZhongjiZhansha):
|
| | | # նɱ
|
| | | hurtType = ChConfig.Def_HurtType_ZhognjiZhansha
|
| | | hurtValue = GameObj.GetHP(defObj)
|
| | | #伤害结构体
|
| | | resultHurtType.HurtHP = hurtValue
|
| | | resultHurtType.HurtType = hurtType
|
| | | resultHurtType.RealHurtHP = hurtValue
|
| | | |
| | | remainHP = 0 # 剩余血量
|
| | |
|
| | | # 斩杀,濒死等情况的处理
|
| | | if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
|
| | | elif PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
|
| | | # նɱ
|
| | | hurtType = ChConfig.Def_HurtType_Zhansha
|
| | | hurtValue = GameObj.GetHP(defObj)
|
| | |
| | | isLuckyHit, aLuckyHit, dLuckyHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_LuckyHit] # 幸运一击
|
| | | isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] # 暴击
|
| | | dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
|
| | |
|
| | | isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
|
| | | |
| | | if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
|
| | | return 1, hurtType
|
| | |
|