ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py
@@ -22,9 +22,13 @@
        # 当前已经被处理为死亡,那么就不触发
        return False
    if attacker.GetDictByKey("zhansha") and effect.GetEffectValue(2):
        # 斩杀不触发的标志
        return False
    zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha)
    if zhanshaState:
        # 按位判断,1为斩杀情况下,此技能不可被触发,2为终极斩杀不触发,3为任何斩杀都不触发
        if (effect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0:
            return False
    
    result = GameWorld.CanHappen(effect.GetEffectValue(0))
    if result: