ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py
@@ -22,9 +22,13 @@ # 当前已经被处理为死亡,那么就不触发 return False if attacker.GetDictByKey("zhansha") and effect.GetEffectValue(2): # 斩杀不触发的标志 return False zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha) if zhanshaState: # 按位判断,1为斩杀情况下,此技能不可被触发,2为终极斩杀不触发,3为任何斩杀都不触发 if (effect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0: return False result = GameWorld.CanHappen(effect.GetEffectValue(0)) if result: