ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -67,6 +67,7 @@
import PlayerAssist
import PlayerFB
import PlayerLove
import PlayerCharm
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -201,20 +202,28 @@
        
    return
def DoPlayerRealLoginOK(curPlayer, tick):
def DoPlayerRealLoginOK(curPlayer, loginMsg, tick):
    ''' 玩家最终登录成功处理, 由  MapServer  DoPlayerRealLoginOK  通知
        该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里
        旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数
    '''
    isMixServerFirstLogin = loginMsg[0]
    GameWorld.Log("GameServer->DoPlayerRealLoginOK, isMixServerFirstLogin=%s" % isMixServerFirstLogin, curPlayer.GetPlayerID())
    
    GameWorld.Log("GameServer->DoPlayerRealLoginOK", curPlayer.GetPlayerID())
    if GameWorld.IsCrossServer():
        return
    
    if not PlayerControl.GetIsTJG(curPlayer):
        #家族副本boss状态通知
        PlayerFamilyBoss.OnLogin(curPlayer)
        #魅力
        PlayerCharm.OnPlayerLogin(curPlayer)
        #情缘
        PlayerLove.OnPlayerLogin(curPlayer)
        
    if isMixServerFirstLogin:
        PlayerCharm.OnMixServerFirstLogin(curPlayer)
    return
def __UpdOnedayJobPlayerLoginoffTime(curPlayer):